Arcane Foundry › Commanders › Katara, the Fearless
Katara, the Fearless
Legendary Creature — Human Warrior Ally · {G}{W}{U} · Green/Blue/White commander
If a triggered ability of an Ally you control triggers, that ability triggers an additional time.
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What Katara, the Fearless actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Replacement effect · trigger_doublerIf a triggered ability of an Ally you control triggers, that ability triggers an additional time.
What a Katara, the Fearless deck needs
Plays as trigger doubler. What the commander asks of the other 99 — read from the card and checked by hand.
- permanents with triggered abilities the doubler can multiply
- ally creatures (its text counts them)
The Katara, the Fearless deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 8× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 6× A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- 6× A permanent that pays off creatures dying — the trigger a death-trigger doubler multiplies
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
Best cards for Katara, the Fearless
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Eternal Witness3 mana
- Knight of the White Orchid2 mana
- Spirited Companion2 mana
- Solemn Simulacrum4 mana
- Arboreal Grazer1 mana
- Thousand-Faced Shadow1 mana
- Loran of the Third Path3 mana
- Ranger-Captain of Eos3 mana
A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- Voice of Victory2 mana
- Guide of Souls1 mana
- Adeline, Resplendent Cathar3 mana
- Six3 mana
- Goreclaw, Terror of Qal Sisma4 mana
- Ainok Strike Leader2 mana
- Ghostly Pilferer2 mana
- Jacked Rabbit2 mana
A permanent that pays off creatures dying — the trigger a death-trigger doubler multiplies
- Skullclamp1 mana
- Blade of the Bloodchief1 mana
- Tarrian's Soulcleaver1 mana
- Scrap Trawler3 mana
- Daxos, Blessed by the Sun2 mana
- Dour Port-Mage2 mana
- Nuka-Cola Vending Machine3 mana
- Lunarch Veteran // Luminous Phantom1 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Gran-Gran1 mana
- Earth Kingdom Protectors1 mana
- Hada Freeblade1 mana
- Momo, Friendly Flier1 mana
- Momo, Playful Pet1 mana
- The Duke, Rebel Sentry1 mana
- Beastcaller Savant2 mana
- Great Divide Guide2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- March of Otherworldly Light1 mana
- Beast Within3 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Neoform2 mana
- Celestial Reunion1 mana
- Worldly Tutor1 mana
- Reshape2 mana
- March of Burgeoning Life1 mana
- Mask of the Mimic1 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Vanquish the Horde8 mana
- Supreme Verdict4 mana
- Wrath of God4 mana
- Day of Judgment4 mana
- Shatter the Sky4 mana
- Split Up3 mana
- Winds of Abandon2 mana
- Depopulate4 mana
Refill your hand
- Esper Sentinel1 mana
- Mystic Remora1 mana
- Skullclamp1 mana
- Sylvan Library2 mana
- Curiosity1 mana
- Wizard Class1 mana
- Garruk's Uprising3 mana
- Herald's Horn3 mana