Arcane Foundry › Commanders › Kate Stewart
Kate Stewart
Legendary Creature — Human Scientist · {1}{U}{R}{W} · Red/Blue/White commander
Whenever you put one or more time counters on a permanent you control, create a 1/1 white Soldier creature token.
Whenever Kate Stewart attacks, you may pay {8}. If you do, attacking creatures get +X/+X until end of turn, where X is the number of time counters among permanents you control.
Build a Kate Stewart deck →
What Kate Stewart actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · countersWhenever you put one or more time counters on a permanent you control, create a 1/1 white Soldier creature token.
- Triggered ability · attackWhenever Kate Stewart attacks, you may pay {8}. If you do, attacking creatures get +X/+X until end of turn, where X is the number of time counters among permanents you control.
What a Kate Stewart deck needs
Plays as combat trigger. What the commander asks of the other 99 — read from the card and checked by hand.
- time counters — suspend, time travel and vanishing (each time counter placed makes a Soldier)
The Kate Stewart deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 8× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 6× Make the commander connect — a body that never deals combat damage never triggers
- 13× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 5× A team pump that actually pumps tokens
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
Best cards for Kate Stewart
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Rising of the Day3 mana
- Thousand-Year Elixir3 mana
- Frostcliff Siege3 mana
- The Fire Crystal4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Urabrask the Hidden5 mana
- Fervor3 mana
Make the commander connect — a body that never deals combat damage never triggers
- Iroas, God of Victory4 mana
- Elspeth, Sun's Champion6 mana
- Archetype of Imagination6 mana
- Eldrazi Monument5 mana
- Goblin War Drums3 mana
- Akroma's Memorial7 mana
- On Wings of Gold4 mana
- Archetype of Aggression3 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Kozilek's Unsealing3 mana
- Replicating Ring3 mana
- Elspeth, Storm Slayer5 mana
- Hero of Bladehold4 mana
- Omarthis, Ghostfire Initiate0 mana
- Elspeth, Sun's Champion6 mana
- Andúril, Flame of the West3 mana
- Cosmogrand Zenith3 mana
A team pump that actually pumps tokens
- Intangible Virtue2 mana
- Caretaker's Talent3 mana
- Inspiring Leader3 mana
- Prava of the Steel Legion3 mana
- Gideon's Memorial2 mana
- Mite Overseer4 mana
- Phantom General4 mana
- Castle Embereth0 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Reality Shift2 mana
- Wild Magic Surge2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- March of Otherworldly Light1 mana
Find the exact card the plan needs
- Reshape2 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
- Open the Armory2 mana
- Whir of Invention3 mana
- Merchant Scroll2 mana
- Enlightened Tutor1 mana
- Mystical Tutor1 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Vanquish the Horde8 mana
- Supreme Verdict4 mana
- Wrath of God4 mana
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Day of Judgment4 mana
- Street Spasm1 mana
- Shatter the Sky4 mana
Refill your hand
- Esper Sentinel1 mana
- Mystic Remora1 mana
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Curiosity1 mana
- Wizard Class1 mana
- Professional Face-Breaker3 mana
- Rhystic Study3 mana
Combos with Kate Stewart
Known combos from Commander Spellbook that Kate Stewart is a piece of, and how many decks list them.
- Kate Stewart + Soultether Golem219 decks
- Kate Stewart + Intruder Alarm + Jhoira's Timebug11 decks
- Kate Stewart + Intruder Alarm + Hourglass Of The Lost + Ioreth Of The Healing House3 decks
- Kate Stewart + Intruder Alarm + Hourglass Of The Lost + Vizier Of Tumbling Sands3 decks
- Kate Stewart + Intruder Alarm + Hourglass Of The Lost + Kelpie Guide3 decks
- Kate Stewart + Intruder Alarm + Hourglass Of The Lost + Aphetto Alchemist3 decks