Arcane Foundry › Commanders › Katilda, Dawnhart Prime
Katilda, Dawnhart Prime
Legendary Creature — Human Warlock · {G}{W} · Green/White commander
Protection from Werewolves
Human creatures you control have "{T}: Add one mana of any of this creature's colors."
{4}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
Build a Katilda, Dawnhart Prime deck →
What Katilda, Dawnhart Prime actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated abilityHuman creatures you control have "{T}: Add one mana of any of this creature's colors."
- Activated ability{4}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
What a Katilda, Dawnhart Prime deck needs
Plays as human typal. What the commander asks of the other 99 — read from the card and checked by hand.
- human creatures (each taps for mana)
- a mana sink — its {4}{G}{W} puts a counter on each creature
The Katilda, Dawnhart Prime deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 8× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 12× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 5× Untap the commander so the tap ability is an engine, not a one-shot
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 14× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
Best cards for Katilda, Dawnhart Prime
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Thousand-Year Elixir3 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Runadi, Behemoth Caller3 mana
- Akroma's Memorial7 mana
- Ulvenwald Oddity // Ulvenwald Behemoth4 mana
- Lavaspur Boots1 mana
- Shang-Chi, Master of Kung Fu2 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Replicating Ring3 mana
- Elspeth, Storm Slayer5 mana
- Esika's Chariot4 mana
- Hero of Bladehold4 mana
- Omarthis, Ghostfire Initiate0 mana
- Elspeth, Sun's Champion6 mana
- Wrenn and Seven5 mana
- Andúril, Flame of the West3 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Bear Umbra4 mana
- Sting, the Glinting Dagger2 mana
- Umbral Mantle3 mana
- Genji Glove5 mana
- Copperhorn Scout1 mana
- Honor-Worn Shaku3 mana
- Instill Energy1 mana
- Nature's Chosen1 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Esper Sentinel1 mana
- Avacyn's Pilgrim1 mana
- Mother of Runes1 mana
- Serra Ascendant1 mana
- Soul Warden1 mana
- Soul's Attendant1 mana
- Sylvan Safekeeper1 mana
- Grand Abolisher2 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Branching Evolution3 mana
- Hardened Scales1 mana
- Ozolith, the Shattered Spire2 mana
- Conclave Mentor2 mana
- Kami of Whispered Hopes3 mana
- Benevolent Hydra2 mana
- Michelangelo, Weirdness to 112 mana
- Lae'zel, Vlaakith's Champion3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- March of Otherworldly Light1 mana
- Beast Within3 mana
- Generous Gift3 mana
- Nature's Claim1 mana
- Erode1 mana
- Unwanted Remake1 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Celestial Reunion1 mana
- Worldly Tutor1 mana
- March of Burgeoning Life1 mana
- Archdruid's Charm3 mana
- Chord of Calling3 mana
- Eldritch Evolution3 mana
Answer a whole board at once
- Vanquish the Horde8 mana
- Wrath of God4 mana
- Day of Judgment4 mana
- Shatter the Sky4 mana
- Split Up3 mana
- Winds of Abandon2 mana
- Depopulate4 mana
- No Witnesses4 mana
Refill your hand
- Esper Sentinel1 mana
- Skullclamp1 mana
- Sylvan Library2 mana
- Garruk's Uprising3 mana
- Herald's Horn3 mana
- Archivist of Oghma2 mana
- Beast Whisperer4 mana
- The One Ring4 mana