Arcane FoundryCommanders › Kaza, Roil Chaser

Kaza, Roil Chaser

Kaza, Roil Chaser

Legendary Creature — Human Wizard · {U}{R} · Red/Blue commander

Flying, haste {T}: The next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of Wizards you control as this ability resolves.
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What Kaza, Roil Chaser actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Kaza, Roil Chaser deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Kaza, Roil Chaser

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Put haste on the commander the turn it resolves — a tap ability is unusable otherwise

  1. Rising of the Day3 mana
  2. Thousand-Year Elixir3 mana
  3. Fable of the Mirror-Breaker // Reflection of Kiki-Jiki3 mana
  4. Frostcliff Siege3 mana
  5. Goblin Chieftain3 mana
  6. Blacksmith's Talent1 mana
  7. The Fire Crystal4 mana
  8. Lightning Greaves2 mana

Untap the commander so the tap ability is an engine, not a one-shot

  1. Aggravated Assault3 mana
  2. Sword of Feast and Famine3 mana
  3. Amulet of Vigor1 mana
  4. Freed from the Real3 mana
  5. Pemmin's Aura3 mana
  6. Retreat to Coralhelm3 mana
  7. Sting, the Glinting Dagger2 mana
  8. Umbral Mantle3 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Faerie Seer1 mana
  2. Siren Stormtamer1 mana
  3. Coruscation Mage2 mana
  4. Goblin Electromancer2 mana
  5. Harmonic Prodigy2 mana
  6. Stormcatch Mentor2 mana
  7. Thassa's Oracle2 mana
  8. Krark, the Thumbless // Krark, the Thumbless0 mana

Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine

  1. Pact of Negation0 mana
  2. An Offer You Can't Refuse1 mana
  3. Brainstorm1 mana
  4. Faithless Looting1 mana
  5. Gamble1 mana
  6. Lightning Bolt1 mana
  7. Mystical Tutor1 mana
  8. Opt1 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Reality Shift2 mana
  2. Wild Magic Surge2 mana
  3. Pongify1 mana
  4. Rapid Hybridization1 mana
  5. Resculpt2 mana
  6. Suspend1 mana
  7. Snap2 mana
  8. Into the Flood Maw1 mana

Answer a whole board at once

  1. Blasphemous Act9 mana
  2. Displacement Wave2 mana
  3. Breaking Point3 mana
  4. Crack the Earth1 mana
  5. Filter Out3 mana
  6. Kozilek's Return3 mana
  7. Akki Blizzard-Herder2 mana
  8. Devastating Dreams2 mana

Answer a spell or ability before it resolves

  1. Pact of Negation0 mana
  2. Counterspell2 mana
  3. Three Steps Ahead1 mana
  4. Long River's Pull2 mana
  5. Force of Will5 mana
  6. Abjure1 mana
  7. Archmage's Charm3 mana
  8. Cancel3 mana

Find the exact card the plan needs

  1. Reshape2 mana
  2. Mask of the Mimic1 mana
  3. Long-Term Plans3 mana
  4. Whir of Invention3 mana
  5. Merchant Scroll2 mana
  6. Mystical Tutor1 mana
  7. Muddle the Mixture2 mana
  8. Goblin Recruiter2 mana

Refill your hand

  1. Mystic Remora1 mana
  2. Skullclamp1 mana
  3. Curiosity1 mana
  4. Wizard Class1 mana
  5. Rhystic Study3 mana
  6. Faerie Mastermind2 mana
  7. The One Ring4 mana
  8. Combat Research1 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing