Arcane Foundry › Commanders › Kazarov, Sengir Pureblood

Kazarov, Sengir Pureblood

Kazarov, Sengir Pureblood

Legendary Creature — Vampire · {5}{B}{B} · Black/Red commander

Flying Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov. {3}{R}: Kazarov deals 2 damage to target creature.
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What Kazarov, Sengir Pureblood actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Kazarov, Sengir Pureblood deck needs

Plays as pinger. What the commander asks of the other 99 — read from the card and checked by hand.

The Kazarov, Sengir Pureblood deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Kazarov, Sengir Pureblood

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Mana from a NONLAND permanent — a commander that doubles nonland mana gets nothing from lands

  1. Chrome Mox0 mana
  2. Everflowing Chalice0 mana
  3. Mox Amber0 mana
  4. Mox Diamond0 mana
  5. Mana Vault1 mana
  6. Sol Ring1 mana
  7. Astral Cornucopia0 mana
  8. Mox Jasper0 mana

Put +1/+1 counters on creatures you control, or multiply the ones already there

  1. Blightbelly Rat2 mana
  2. Scheming Aspirant2 mana
  3. Cacophony Scamp1 mana
  4. Glistening Sphere3 mana
  5. Walking Ballista0 mana
  6. Forge of Heroes0 mana
  7. Hangarback Walker0 mana
  8. Stonecoil Serpent0 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Wild Magic Surge2 mana
  2. Defile1 mana
  3. Tragic Slip1 mana
  4. Infernal Grasp2 mana
  5. Terminate2 mana
  6. Fatal Push1 mana
  7. Bitter Triumph2 mana
  8. Black Sun's Twilight1 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Imperial Seal1 mana
  5. Demonic Consultation1 mana
  6. Grim Tutor3 mana
  7. Tainted Pact2 mana
  8. Scheming Symmetry1 mana

Answer a whole board at once

  1. Toxic Deluge3 mana
  2. Damnation4 mana
  3. Blasphemous Act9 mana
  4. Chain Reaction4 mana
  5. Bontu's Last Reckoning3 mana
  6. Street Spasm1 mana
  7. Sickening Dreams2 mana
  8. Crypt Rats3 mana

Refill your hand

  1. Ragavan, Nimble Pilferer1 mana
  2. Skullclamp1 mana
  3. Black Market Connections3 mana
  4. Braids, Arisen Nightmare3 mana
  5. Morbid Opportunist3 mana
  6. Phyrexian Arena3 mana
  7. Professional Face-Breaker3 mana
  8. The One Ring4 mana

Keep a permanent you control alive through removal

  1. Hexing Squelcher2 mana
  2. Lightning Greaves2 mana
  3. Swiftfoot Boots2 mana
  4. Eldrazi Monument5 mana
  5. Commander's Plate1 mana
  6. Mithril Coat3 mana
  7. Akroma's Memorial7 mana
  8. The Walls of Ba Sing Se8 mana

Get ahead on mana

  1. Sol Ring1 mana
  2. Rakdos Signet2 mana
  3. Palladium Myr3 mana
  4. Worn Powerstone3 mana
  5. Chrome Mox0 mana
  6. Everflowing Chalice0 mana
  7. Mox Diamond0 mana
  8. Mana Vault1 mana

A repeatable source of damage — a commander that adds to each damage event wants many small events, not one big one

  1. Impact Tremors2 mana
  2. Mount Doom0 mana
  3. Shivan Gorge0 mana
  4. Coruscation Mage2 mana
  5. Descent into Avernus3 mana
  6. Ramunap Ruins0 mana
  7. Agate Instigator2 mana
  8. Black Mage's Rod2 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing