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Kenrith, the Returned King

Kenrith, the Returned King

Legendary Creature — Human Noble · {4}{W} · Black/Green/Red/Blue/White commander

{R}: All creatures gain trample and haste until end of turn. {1}{G}: Put a +1/+1 counter on target creature. {2}{W}: Target player gains 5 life. {3}{U}: Target player draws a card. {4}{B}: Put target creature card from a graveyard onto the battlefield under its owner's control.
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What Kenrith, the Returned King actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Kenrith, the Returned King deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Kenrith, the Returned King

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch

  1. Garruk's Uprising3 mana
  2. Secret Tunnel0 mana
  3. Akroma's Will4 mana
  4. Crash Through1 mana
  5. Delney, Streetwise Lookout3 mana
  6. Kodama of the West Tree3 mana
  7. Duskshell Crawler2 mana
  8. Herd Heirloom2 mana

Mana from a NONLAND permanent — a commander that doubles nonland mana gets nothing from lands

  1. Everflowing Chalice0 mana
  2. Dark Ritual1 mana
  3. Delighted Halfling1 mana
  4. Elvish Mystic1 mana
  5. Fyndhorn Elves1 mana
  6. Llanowar Elves1 mana
  7. Mana Vault1 mana
  8. Sol Ring1 mana

Put your own cards into your graveyard as a resource

  1. Takenuma, Abandoned Mire0 mana
  2. Stitcher's Supplier1 mana
  3. Aftermath Analyst2 mana
  4. Altar of Dementia2 mana
  5. Brain Freeze2 mana
  6. Mindcrank2 mana
  7. Ripples of Undeath2 mana
  8. Tibalt's Trickery2 mana

Put +1/+1 counters on creatures you control, or multiply the ones already there

  1. Karn's Bastion0 mana
  2. Bristly Bill, Spine Sower2 mana
  3. Cankerbloom2 mana
  4. Ripples of Potential2 mana
  5. Thrummingbird2 mana
  6. Thirsting Roots1 mana
  7. Evolution Sage3 mana
  8. Mossborn Hydra3 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Assassin's Trophy2 mana
  2. Path to Exile1 mana
  3. Swords to Plowshares1 mana
  4. Reality Shift2 mana
  5. Wild Magic Surge2 mana
  6. Pongify1 mana
  7. Rapid Hybridization1 mana
  8. Resculpt2 mana

Answer a whole board at once

  1. Final Showdown1 mana
  2. Vanquish the Horde8 mana
  3. Amalia Benavides Aguirre2 mana
  4. Do or Die2 mana
  5. Martyr's Cry2 mana
  6. Pest Control2 mana
  7. Force of Despair3 mana
  8. Split Up3 mana

Answer a spell or ability before it resolves

  1. Pact of Negation0 mana
  2. Counterspell2 mana
  3. Three Steps Ahead1 mana
  4. Long River's Pull2 mana
  5. Force of Will5 mana
  6. Abjure1 mana
  7. Archmage's Charm3 mana
  8. Cancel3 mana

Find the exact card the plan needs

  1. Entomb1 mana
  2. Demonic Tutor2 mana
  3. Diabolic Intent2 mana
  4. Vampiric Tutor1 mana
  5. Lively Dirge2 mana
  6. Green Sun's Zenith1 mana
  7. Imperial Seal1 mana
  8. Insatiable Avarice1 mana

Refill your hand

  1. Esper Sentinel1 mana
  2. Mystic Remora1 mana
  3. Skullclamp1 mana
  4. Orcish Bowmasters2 mana
  5. Curiosity1 mana
  6. Wizard Class1 mana
  7. Black Market Connections3 mana
  8. Braids, Arisen Nightmare3 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing