Arcane Foundry › Commanders › Khârn the Betrayer
Khârn the Betrayer
Legendary Creature — Astartes Berserker · {3}{R} · Red commander
Berzerker — Khârn the Betrayer attacks or blocks each combat if able.
Sigil of Corruption — When you lose control of Khârn the Betrayer, draw two cards.
The Betrayer — If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it.
Build a Khârn the Betrayer deck →
What Khârn the Betrayer actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · otherWhen you lose control of Khârn the Betrayer, draw two cards.
- Keyword · berzerkerberzerker
- Keyword · sigil of corruptionsigil of corruption
- Keyword · the betrayerthe betrayer
- AbilityThe Betrayer — If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it.
What a Khârn the Betrayer deck needs
Plays as politics. What the commander asks of the other 99 — read from the card and checked by hand.
- pingers and effects that damage your own creature (each hit gives it away and draws you two)
- ways to make it attack or block every combat
The Khârn the Betrayer deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 16× A permanent that does something every turn it is on the battlefield — the deck's body, for a commander whose text asks for nothing specific
- 7× Actually remove one problem permanent — preventing its damage is not removing it
- 10× Find the exact card the plan needs
- 3× Answer a whole board at once
- 9× Refill your hand
- 3× Keep a permanent you control alive through removal
- 11× Get ahead on mana
- 10× A repeatable source of damage — a commander that adds to each damage event wants many small events, not one big one
Best cards for Khârn the Betrayer
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A permanent that does something every turn it is on the battlefield — the deck's body, for a commander whose text asks for nothing specific
- Crashing Drawbridge2 mana
- Bontu's Monument3 mana
- Oketra's Monument3 mana
- Artist's Talent2 mana
- Goro-Goro, Disciple of Ryusei2 mana
- Roiling Vortex2 mana
- Hazoret's Monument3 mana
- Rhonas's Monument3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Wild Magic Surge2 mana
- Crush1 mana
- Umezawa's Jitte2 mana
- Titan's Presence3 mana
- Abrade2 mana
- Untimely Malfunction2 mana
- Chaos Warp3 mana
- Kozilek's Command2 mana
Find the exact card the plan needs
- Imperial Recruiter3 mana
- Shield-Wall Sentinel4 mana
- Skyship Weatherlight4 mana
- Moonsilver Key2 mana
- Pattern Matcher4 mana
- Gamble1 mana
- Hoarding Dragon5 mana
- Shrine Steward5 mana
Answer a whole board at once
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Street Spasm1 mana
- Selective Obliteration5 mana
- Mizzium Mortars2 mana
- Delete2 mana
- Earthquake1 mana
- Apocalypse5 mana
Refill your hand
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Professional Face-Breaker3 mana
- The One Ring4 mana
- Sticky Fingers1 mana
- Vexing Bauble1 mana
- Birgi, God of Storytelling // Harnfel, Horn of Bounty3 mana
- Adaptive Omnitool2 mana
Keep a permanent you control alive through removal
- Hexing Squelcher2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
- The Walls of Ba Sing Se8 mana
Get ahead on mana
- Sol Ring1 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Diamond0 mana
- Mana Vault1 mana
- Wayfarer's Bauble1 mana
A repeatable source of damage — a commander that adds to each damage event wants many small events, not one big one
- Impact Tremors2 mana
- Shivan Gorge0 mana
- Coruscation Mage2 mana
- Descent into Avernus3 mana
- Ramunap Ruins0 mana
- Agate Instigator2 mana
- Firebrand Archer2 mana
- Kediss, Emberclaw Familiar2 mana
Combos with Khârn the Betrayer
Known combos from Commander Spellbook that Khârn the Betrayer is a piece of, and how many decks list them.
- Khârn the Betrayer + Daring Thief + Pemmin's Aura + Paradise Mantle2 decks
- Khârn the Betrayer + Daring Thief + Freed From The Real + Paradise Mantle1 decks
- Khârn the Betrayer + Martyrdom + Spiteful Visions + Angel's Grace
- Khârn the Betrayer + Witch Engine + Captivating Crew + Agatha's Soul Cauldron
- Khârn the Betrayer + Daring Thief + Pemmin's Aura + Earthcraft
- Khârn the Betrayer + Daring Thief + Freed From The Real + Earthcraft