Arcane Foundry › Commanders › Kianne, Dean of Substance // Imbraham, Dean of Theory

Kianne, Dean of Substance // Imbraham, Dean of Theory

Kianne, Dean of Substance // Imbraham, Dean of Theory

Legendary Creature — Elf Druid // Legendary Creature — Bird Wizard · {2}{G} {2}{U}{U} · Green/Blue commander

{T}: Exile the top card of your library. If it's a land card, put it into your hand. Otherwise, put a study counter on it. {4}{G}: Create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on it for each different mana value among nonland cards you own in exile with study counters on them. Flying {X}{U}{U}, {T}: Exile the top X cards of your library and put a study counter on each of them. Then you may put a card you own in exile with a study counter on it into your hand.
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What Kianne, Dean of Substance // Imbraham, Dean of Theory actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Kianne, Dean of Substance // Imbraham, Dean of Theory deck needs

Plays as counters. What the commander asks of the other 99 — read from the card and checked by hand.

The Kianne, Dean of Substance // Imbraham, Dean of Theory deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Kianne, Dean of Substance // Imbraham, Dean of Theory

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Put haste on the commander the turn it resolves — a tap ability is unusable otherwise

  1. Thousand-Year Elixir3 mana
  2. Lightning Greaves2 mana
  3. Swiftfoot Boots2 mana
  4. Runadi, Behemoth Caller3 mana
  5. Akroma's Memorial7 mana
  6. Ulvenwald Oddity // Ulvenwald Behemoth4 mana
  7. Lavaspur Boots1 mana
  8. Shang-Chi, Master of Kung Fu2 mana

Exiles from your own library and lets you play it — the card flow of an exile-matters commander

  1. Ugin's Labyrinth0 mana
  2. Agatha's Soul Cauldron2 mana
  3. Doc Aurlock, Grizzled Genius2 mana
  4. Endless Sands0 mana
  5. Mimic Vat3 mana
  6. Bag of Holding1 mana
  7. Currency Converter1 mana
  8. Dino DNA1 mana

Untap the commander so the tap ability is an engine, not a one-shot

  1. Bear Umbra4 mana
  2. Freed from the Real3 mana
  3. Pemmin's Aura3 mana
  4. Sting, the Glinting Dagger2 mana
  5. Umbral Mantle3 mana
  6. Unstoppable Plan3 mana
  7. Genji Glove5 mana
  8. Copperhorn Scout1 mana

Put +1/+1 counters on creatures you control, or multiply the ones already there

  1. Branching Evolution3 mana
  2. Hardened Scales1 mana
  3. Ozolith, the Shattered Spire2 mana
  4. Kami of Whispered Hopes3 mana
  5. Benevolent Hydra2 mana
  6. Michelangelo, Weirdness to 112 mana
  7. The Earth Crystal4 mana
  8. High Score3 mana

Make creature tokens — a static anthem or a go-wide commander needs a board to be wide

  1. Kozilek's Unsealing3 mana
  2. Replicating Ring3 mana
  3. Esika's Chariot4 mana
  4. Omarthis, Ghostfire Initiate0 mana
  5. Wrenn and Seven5 mana
  6. Andúril, Flame of the West3 mana
  7. Rampant Frogantua3 mana
  8. Field of the Dead0 mana

A team pump that actually pumps tokens

  1. Finale of Devastation2 mana
  2. Beastmaster Ascension3 mana
  3. Elvish Archdruid3 mana
  4. Heraldic Banner3 mana
  5. Assault Formation2 mana
  6. Jolrael, Mwonvuli Recluse2 mana
  7. Sylvan Anthem2 mana
  8. Weaver of Harmony2 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Reality Shift2 mana
  2. Pongify1 mana
  3. Rapid Hybridization1 mana
  4. Resculpt2 mana
  5. Beast Within3 mana
  6. Nature's Claim1 mana
  7. Emerald Charm1 mana
  8. Naturalize2 mana

Find the exact card the plan needs

  1. Green Sun's Zenith1 mana
  2. Nature's Rhythm2 mana
  3. Neoform2 mana
  4. Worldly Tutor1 mana
  5. Reshape2 mana
  6. March of Burgeoning Life1 mana
  7. Mask of the Mimic1 mana
  8. Long-Term Plans3 mana

Answer a spell or ability before it resolves

  1. Mindbreak Trap4 mana
  2. Fierce Guardianship3 mana
  3. Force of Negation3 mana
  4. Force of Will5 mana
  5. Flare of Denial3 mana
  6. Pact of Negation0 mana
  7. An Offer You Can't Refuse1 mana
  8. Arcane Denial2 mana

Build this deck in the Arcane Forge →

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