Arcane Foundry › Commanders › Kianne, Dean of Substance // Imbraham, Dean of Theory
Kianne, Dean of Substance // Imbraham, Dean of Theory
Legendary Creature — Elf Druid // Legendary Creature — Bird Wizard · {2}{G}
{2}{U}{U} · Green/Blue commander
{T}: Exile the top card of your library. If it's a land card, put it into your hand. Otherwise, put a study counter on it.
{4}{G}: Create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on it for each different mana value among nonland cards you own in exile with study counters on them.
Flying
{X}{U}{U}, {T}: Exile the top X cards of your library and put a study counter on each of them. Then you may put a card you own in exile with a study counter on it into your hand.
Build a Kianne, Dean of Substance // Imbraham, Dean of Theory deck →
What Kianne, Dean of Substance // Imbraham, Dean of Theory actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated ability{T}: Exile the top card of your library. If it's a land card, put it into your hand. Otherwise, put a study counter on it.
- Activated ability{4}{G}: Create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on it for each different mana value among nonland cards you own in exile with study counters on them.
- Activated ability{X}{U}{U}, {T}: Exile the top X cards of your library and put a study counter on each of them. Then you may put a card you own in exile with a study counter on it into your hand.
- Keyword · flyingflying
What a Kianne, Dean of Substance // Imbraham, Dean of Theory deck needs
Plays as counters. What the commander asks of the other 99 — read from the card and checked by hand.
- cards that exile from your own library and play from exile (its payoff fires on every card played from exile)
- +1/+1 counter producers and payoffs (its text places or reads +1/+1 counters)
- token payoffs — anthems, sacrifice outlets and go-wide finishers (it makes tokens on repeat)
- mana rocks and dorks beyond the curve (its ability turns spare mana into value)
- haste and untap effects that reach the commander (a tap ability is unusable the turn it lands)
The Kianne, Dean of Substance // Imbraham, Dean of Theory deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 8× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 12× Exiles from your own library and lets you play it — the card flow of an exile-matters commander
- 5× Untap the commander so the tap ability is an engine, not a one-shot
- 14× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 12× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 4× A team pump that actually pumps tokens
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
Best cards for Kianne, Dean of Substance // Imbraham, Dean of Theory
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Thousand-Year Elixir3 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Runadi, Behemoth Caller3 mana
- Akroma's Memorial7 mana
- Ulvenwald Oddity // Ulvenwald Behemoth4 mana
- Lavaspur Boots1 mana
- Shang-Chi, Master of Kung Fu2 mana
Exiles from your own library and lets you play it — the card flow of an exile-matters commander
- Ugin's Labyrinth0 mana
- Agatha's Soul Cauldron2 mana
- Doc Aurlock, Grizzled Genius2 mana
- Endless Sands0 mana
- Mimic Vat3 mana
- Bag of Holding1 mana
- Currency Converter1 mana
- Dino DNA1 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Bear Umbra4 mana
- Freed from the Real3 mana
- Pemmin's Aura3 mana
- Sting, the Glinting Dagger2 mana
- Umbral Mantle3 mana
- Unstoppable Plan3 mana
- Genji Glove5 mana
- Copperhorn Scout1 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Branching Evolution3 mana
- Hardened Scales1 mana
- Ozolith, the Shattered Spire2 mana
- Kami of Whispered Hopes3 mana
- Benevolent Hydra2 mana
- Michelangelo, Weirdness to 112 mana
- The Earth Crystal4 mana
- High Score3 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Kozilek's Unsealing3 mana
- Replicating Ring3 mana
- Esika's Chariot4 mana
- Omarthis, Ghostfire Initiate0 mana
- Wrenn and Seven5 mana
- Andúril, Flame of the West3 mana
- Rampant Frogantua3 mana
- Field of the Dead0 mana
A team pump that actually pumps tokens
- Finale of Devastation2 mana
- Beastmaster Ascension3 mana
- Elvish Archdruid3 mana
- Heraldic Banner3 mana
- Assault Formation2 mana
- Jolrael, Mwonvuli Recluse2 mana
- Sylvan Anthem2 mana
- Weaver of Harmony2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Beast Within3 mana
- Nature's Claim1 mana
- Emerald Charm1 mana
- Naturalize2 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Neoform2 mana
- Worldly Tutor1 mana
- Reshape2 mana
- March of Burgeoning Life1 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana