Arcane Foundry › Commanders › Killian, Decisive Mentor
Killian, Decisive Mentor
Legendary Creature — Human Warlock · {1}{W}{B} · Black/White commander
Whenever an enchantment you control enters, tap up to one target creature and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever one or more creatures that are enchanted by an Aura you control attack, draw a card.
Build a Killian, Decisive Mentor deck →
What Killian, Decisive Mentor actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhenever an enchantment you control enters, tap up to one target creature and goad it.
- Triggered ability · attackWhenever one or more creatures that are enchanted by an Aura you control attack, draw a card.
What a Killian, Decisive Mentor deck needs
Plays as voltron. What the commander asks of the other 99 — read from the card and checked by hand.
- enchantments (its text counts them)
- creatures and permanents entering every turn — cheap bodies, blink and recursion (its trigger fires on each one)
- auras and equipment worth moving, and bodies to carry them (its text attaches or counts them)
The Killian, Decisive Mentor deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 22× A permanent of the exact NON-creature type the commander counts — artifacts for an artifact commander, enchantments for an enchantress
- 16× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 14× Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
- 5× Make the commander connect — a body that never deals combat damage never triggers
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
Best cards for Killian, Decisive Mentor
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A permanent of the exact NON-creature type the commander counts — artifacts for an artifact commander, enchantments for an enchantress
- Authority of the Consuls1 mana
- Bloodchief Ascension1 mana
- Kaya's Ghostform1 mana
- Land Tax1 mana
- Phyrexian Reclamation1 mana
- Reconnaissance1 mana
- Sigarda's Aid1 mana
- Animate Dead2 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Orcish Bowmasters2 mana
- Accursed Marauder2 mana
- Knight of the White Orchid2 mana
- Spirited Companion2 mana
- Solemn Simulacrum4 mana
- Cauldron Familiar1 mana
- Fleshbag Marauder3 mana
- Loran of the Third Path3 mana
Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of
- Basilisk Collar1 mana
- Skullclamp1 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Sword of the Animist2 mana
- Shadowspear1 mana
- Mithril Coat3 mana
- Paradise Mantle0 mana
Exile a permanent you control and return it — the button a value-ETB deck presses
- Airbender Ascension2 mana
- Phelia, Exuberant Shepherd2 mana
- Eldrazi Displacer3 mana
- Flickerwisp3 mana
- Touch the Spirit Realm3 mana
- Conjurer's Closet5 mana
- Distinguished Conjurer2 mana
- Felidar Guardian4 mana
Make the commander connect — a body that never deals combat damage never triggers
- Elspeth, Sun's Champion6 mana
- Eldrazi Monument5 mana
- Falthis, Shadowcat Familiar3 mana
- Delney, Streetwise Lookout3 mana
- Akroma's Memorial7 mana
- Hallowed Haunting4 mana
- On Wings of Gold4 mana
- Ninja Teen3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Defile1 mana
- Tragic Slip1 mana
- March of Otherworldly Light1 mana
- Infernal Grasp2 mana
- Fatal Push1 mana
- Bitter Triumph2 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Grim Tutor3 mana
- Tainted Pact2 mana
- Scheming Symmetry1 mana
Answer a whole board at once
- Damn2 mana
- Vanquish the Horde8 mana
- Toxic Deluge3 mana
- Damnation4 mana
- Wrath of God4 mana
- Day of Judgment4 mana
- Bontu's Last Reckoning3 mana
- Kaya's Wrath4 mana
Refill your hand
- Esper Sentinel1 mana
- Skullclamp1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
- Archivist of Oghma2 mana
- The One Ring4 mana