Arcane Foundry › Commanders › King of the Oathbreakers
King of the Oathbreakers
Legendary Creature — Spirit Noble · {2}{W}{B} · Black/White commander
Flying
Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)
Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying.
Build a King of the Oathbreakers deck →
What King of the Oathbreakers actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · otherWhenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out.
- Triggered ability · otherWhenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying.
- Keyword · flyingflying
What a King of the Oathbreakers deck needs
Plays as spirit typal. What the commander asks of the other 99 — read from the card and checked by hand.
- Spirit creatures
- cheap spells that target your own Spirits (each target phases one out; it returns with a flying Spirit token)
The King of the Oathbreakers deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 30× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 8× A team pump that actually pumps tokens
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
- 8× Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine
Best cards for King of the Oathbreakers
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Selfless Spirit2 mana
- Omarthis, Ghostfire Initiate0 mana
- Ugin's Conjurant0 mana
- Bloodghast2 mana
- Grateful Apparition2 mana
- Nether Traitor2 mana
- Hateful Eidolon1 mana
- Indebted Spirit1 mana
A team pump that actually pumps tokens
- Intangible Virtue2 mana
- Caretaker's Talent3 mana
- Inspiring Leader3 mana
- Prava of the Steel Legion3 mana
- Gideon's Memorial2 mana
- Hildibrand Manderville // Gentleman's Rise2 mana
- Mite Overseer4 mana
- Phantom General4 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Defile1 mana
- Tragic Slip1 mana
- March of Otherworldly Light1 mana
- Infernal Grasp2 mana
- Fatal Push1 mana
- Bitter Triumph2 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Grim Tutor3 mana
- Tainted Pact2 mana
- Scheming Symmetry1 mana
Answer a whole board at once
- Damn2 mana
- Vanquish the Horde8 mana
- Toxic Deluge3 mana
- Damnation4 mana
- Wrath of God4 mana
- Day of Judgment4 mana
- Bontu's Last Reckoning3 mana
- Kaya's Wrath4 mana
Refill your hand
- Esper Sentinel1 mana
- Skullclamp1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Herald's Horn3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
- Archivist of Oghma2 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Bastion Protector3 mana
- Codsworth, Handy Helper3 mana
- Avacyn, Angel of Hope8 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Chaplain of Alms // Chapel Shieldgeist1 mana
- Eldrazi Monument5 mana
Get ahead on mana
- Sol Ring1 mana
- Orzhov Signet2 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Diamond0 mana
- Mana Vault1 mana
Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine
- Dark Ritual1 mana
- Enlightened Tutor1 mana
- Malakir Rebirth // Malakir Mire1 mana
- Path to Exile1 mana
- Reanimate1 mana
- Swords to Plowshares1 mana
- Vampiric Tutor1 mana
- Village Rites1 mana