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Kiora, Sovereign of the Deep

Kiora, Sovereign of the Deep

Legendary Creature — Merfolk Noble · {3}{G}{U} · Green/Blue commander

Vigilance, ward {3} Whenever you cast a Kraken, Leviathan, Octopus, or Serpent spell from your hand, look at the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value less than X from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
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What Kiora, Sovereign of the Deep actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Kiora, Sovereign of the Deep deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Kiora, Sovereign of the Deep

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Mana value at or above the floor — for a cascade commander a cheap card is a DEFECT, not a bargain

  1. Excalibur, Sword of Eden12 mana
  2. Ghalta, Primal Hunger12 mana
  3. Ancient Stone Idol10 mana
  4. Apex Devastator10 mana
  5. Blightsteel Colossus12 mana
  6. Darksteel Colossus11 mana
  7. Emrakul, the Promised End13 mana
  8. Emrakul, the World Anew12 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Aesi, Tyrant of Gyre Strait // Aesi, Tyrant of Gyre Strait0 mana
  2. Omen Hawker1 mana
  3. Nadir Kraken3 mana
  4. Thing in the Ice // Awoken Horror2 mana
  5. Kraken Hatchling1 mana
  6. Arixmethes, Slumbering Isle4 mana
  7. Caelorna, Coral Tyrant2 mana
  8. Nimbus Swimmer2 mana

A card that is CAST to trigger the commander — reanimating or blinking it does not count

  1. Aesi, Tyrant of Gyre Strait // Aesi, Tyrant of Gyre Strait0 mana
  2. Omen Hawker1 mana
  3. Thing in the Ice // Awoken Horror2 mana
  4. Nadir Kraken3 mana
  5. Kraken Hatchling1 mana
  6. Caelorna, Coral Tyrant2 mana
  7. Nimbus Swimmer2 mana
  8. Ultros, Obnoxious Octopus2 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Reality Shift2 mana
  2. Pongify1 mana
  3. Rapid Hybridization1 mana
  4. Resculpt2 mana
  5. Suspend1 mana
  6. Snap2 mana
  7. Into the Flood Maw1 mana
  8. Planar Incision2 mana

Answer a whole board at once

  1. Displacement Wave2 mana
  2. Simplify1 mana
  3. Filter Out3 mana
  4. Aligned Hedron Network4 mana
  5. Coercive Portal4 mana
  6. Needle Storm3 mana
  7. Whirlwind4 mana
  8. Whelming Wave4 mana

Answer a spell or ability before it resolves

  1. Pact of Negation0 mana
  2. Counterspell2 mana
  3. Three Steps Ahead1 mana
  4. Long River's Pull2 mana
  5. Force of Will5 mana
  6. Abjure1 mana
  7. Archmage's Charm3 mana
  8. Cancel3 mana

Find the exact card the plan needs

  1. Green Sun's Zenith1 mana
  2. Nature's Rhythm2 mana
  3. Neoform2 mana
  4. Celestial Reunion1 mana
  5. Worldly Tutor1 mana
  6. Reshape2 mana
  7. March of Burgeoning Life1 mana
  8. Mask of the Mimic1 mana

Refill your hand

  1. Mystic Remora1 mana
  2. Skullclamp1 mana
  3. Curiosity1 mana
  4. Wizard Class1 mana
  5. Garruk's Uprising3 mana
  6. Rhystic Study3 mana
  7. Faerie Mastermind2 mana
  8. Beast Whisperer4 mana

Keep a permanent you control alive through removal

  1. Innkeeper's Talent2 mana
  2. Guardian Augmenter3 mana
  3. Cryptothrall4 mana
  4. Saryth, the Viper's Fang4 mana
  5. Tekuthal, Inquiry Dominus4 mana
  6. Lost in the Maze2 mana
  7. Lightning Greaves2 mana
  8. Swiftfoot Boots2 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing