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Kirol, History Buff // Pack a Punch

Kirol, History Buff // Pack a Punch

Legendary Creature — Vampire Cleric // Sorcery · {R}{W} // {1}{R}{W} · Red/White commander

Whenever one or more cards leave your graveyard, Kirol becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) Mill a card. Put two +1/+1 counters on target creature. It gains trample until end of turn.
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What Kirol, History Buff // Pack a Punch actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Kirol, History Buff // Pack a Punch deck needs

Plays as counters. What the commander asks of the other 99 — read from the card and checked by hand.

The Kirol, History Buff // Pack a Punch deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Kirol, History Buff // Pack a Punch

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

A spell you cast from outside your hand — flashback, foretell, escape, adventure, cascade, plot and their kin

  1. Sol Talisman0 mana
  2. Underworld Breach2 mana
  3. Faithless Looting1 mana
  4. Hidden Courtyard0 mana
  5. Hidden Volcano0 mana
  6. Lotus Bloom0 mana
  7. Mox Tantalite0 mana
  8. Ephemerate1 mana

Put +1/+1 counters on creatures you control, or multiply the ones already there

  1. Lae'zel, Vlaakith's Champion3 mana
  2. Zabaz, the Glimmerwasp1 mana
  3. Yoshimaru, Beloved Companion3 mana
  4. Grateful Apparition2 mana
  5. Metastatic Evangel2 mana
  6. Ainok Bond-Kin2 mana
  7. Generous Pup2 mana
  8. Martyr for the Cause2 mana

Put your own cards into your graveyard as a resource

  1. Eden, Seat of the Sanctum0 mana
  2. Millikin2 mana
  3. Perpetual Timepiece2 mana
  4. Ghoulcaller's Bell1 mana
  5. Palantír of Orthanc3 mana
  6. Sequestered Stash0 mana
  7. Excavated Wall1 mana
  8. Wand of Vertebrae1 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Path to Exile1 mana
  2. Swords to Plowshares1 mana
  3. Wild Magic Surge2 mana
  4. March of Otherworldly Light1 mana
  5. Generous Gift3 mana
  6. Erode1 mana
  7. Unwanted Remake1 mana
  8. Angelic Ascension2 mana

Find the exact card the plan needs

  1. Open the Armory2 mana
  2. Enlightened Tutor1 mana
  3. Kellan, the Fae-Blooded // Birthright Boon3 mana
  4. Goblin Engineer2 mana
  5. Templar Knight2 mana
  6. Idyllic Tutor3 mana
  7. Imperial Recruiter3 mana
  8. Ranger-Captain of Eos3 mana

Answer a whole board at once

  1. Vanquish the Horde8 mana
  2. Wrath of God4 mana
  3. Blasphemous Act9 mana
  4. Chain Reaction4 mana
  5. Day of Judgment4 mana
  6. Street Spasm1 mana
  7. Shatter the Sky4 mana
  8. Split Up3 mana

Refill your hand

  1. Esper Sentinel1 mana
  2. Ragavan, Nimble Pilferer1 mana
  3. Skullclamp1 mana
  4. Professional Face-Breaker3 mana
  5. Archivist of Oghma2 mana
  6. The One Ring4 mana
  7. Sticky Fingers1 mana
  8. Vexing Bauble1 mana

Keep a permanent you control alive through removal

  1. Flowering of the White Tree2 mana
  2. Hexing Squelcher2 mana
  3. Bastion Protector3 mana
  4. Codsworth, Handy Helper3 mana
  5. Avacyn, Angel of Hope8 mana
  6. Lightning Greaves2 mana
  7. Swiftfoot Boots2 mana
  8. Chaplain of Alms // Chapel Shieldgeist1 mana

Get ahead on mana

  1. Sol Ring1 mana
  2. Boros Signet2 mana
  3. Palladium Myr3 mana
  4. Worn Powerstone3 mana
  5. Chrome Mox0 mana
  6. Everflowing Chalice0 mana
  7. Mox Diamond0 mana
  8. Mana Vault1 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing