Arcane Foundry › Commanders › Kirol, History Buff // Pack a Punch
Kirol, History Buff // Pack a Punch
Legendary Creature — Vampire Cleric // Sorcery · {R}{W} // {1}{R}{W} · Red/White commander
Whenever one or more cards leave your graveyard, Kirol becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Mill a card. Put two +1/+1 counters on target creature. It gains trample until end of turn.
Build a Kirol, History Buff // Pack a Punch deck →
What Kirol, History Buff // Pack a Punch actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · otherWhenever one or more cards leave your graveyard, Kirol becomes prepared.
- Keyword · preparedprepared
- Keyword · millmill
What a Kirol, History Buff // Pack a Punch deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 17× A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- 8× Put your own cards into your graveyard as a resource
- 16× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 9× Find the exact card the plan needs
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Kirol, History Buff // Pack a Punch
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- Millikin2 mana
- Excavated Wall1 mana
- Pompous Battlemage // Improvised Act1 mana
- Elite Interceptor // Rejoinder1 mana
- Emeritus of Conflict // Lightning Bolt2 mana
- Goblin Glasswright // Craft with Pride2 mana
- Joined Researchers // Secret Rendezvous2 mana
- The Warring Triad3 mana
Put your own cards into your graveyard as a resource
- Altar of Dementia2 mana
- Mindcrank2 mana
- Tibalt's Trickery2 mana
- Codex Shredder1 mana
- Eden, Seat of the Sanctum0 mana
- Trenchpost0 mana
- Mesmeric Orb2 mana
- Millikin2 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Karn's Bastion0 mana
- Contagion Clasp2 mana
- Grateful Apparition2 mana
- Metastatic Evangel2 mana
- Glistening Sphere3 mana
- Patrolling Peacemaker3 mana
- Staff of Compleation3 mana
- Sword of Truth and Justice3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Wild Magic Surge2 mana
- March of Otherworldly Light1 mana
- Flicker of Fate2 mana
- Generous Gift3 mana
- Erode1 mana
- Getaway Glamer1 mana
Answer a whole board at once
- Final Showdown1 mana
- Vanquish the Horde8 mana
- Martyr's Cry2 mana
- Split Up3 mana
- Blasphemous Act9 mana
- Cathedral Membrane2 mana
- Citywide Bust3 mana
- Harsh Mercy3 mana
Find the exact card the plan needs
- Open the Armory2 mana
- Enlightened Tutor1 mana
- Goblin Recruiter2 mana
- Goblin Engineer2 mana
- Templar Knight2 mana
- Idyllic Tutor3 mana
- Imperial Recruiter3 mana
- Dragon's Approach3 mana
Refill your hand
- Esper Sentinel1 mana
- Skullclamp1 mana
- Archivist of Oghma2 mana
- Smothering Tithe4 mana
- The One Ring4 mana
- Pip-Boy 30001 mana
- Sticky Fingers1 mana
- Vexing Bauble1 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Hexing Squelcher2 mana
- Bastion Protector3 mana
- Greater Auramancy2 mana
- Codsworth, Handy Helper3 mana
- Cryptothrall4 mana
- Avacyn, Angel of Hope8 mana
- Lightning Greaves2 mana
Get ahead on mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Amber0 mana
- Mox Diamond0 mana
- Mox Opal0 mana
- Mana Vault1 mana
- Sol Ring1 mana
- Wayfarer's Bauble1 mana