Arcane Foundry › Commanders › Kitsune Mystic // Autumn-Tail, Kitsune Sage
Kitsune Mystic // Autumn-Tail, Kitsune Sage
Creature — Fox Wizard // Legendary Creature — Fox Wizard · {3}{W} · White commander
At the beginning of the end step, if this creature is enchanted by two or more Auras, flip it.
{1}: Attach target Aura attached to a creature to another creature.
Build a Kitsune Mystic // Autumn-Tail, Kitsune Sage deck →
What Kitsune Mystic // Autumn-Tail, Kitsune Sage actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · end_stepAt the beginning of the end step, if this creature is enchanted by two or more Auras, flip it.
- Activated ability{1}: Attach target Aura attached to a creature to another creature.
What a Kitsune Mystic // Autumn-Tail, Kitsune Sage deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 28× Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of
- 10× Make the commander connect — a body that never deals combat damage never triggers
- 6× Actually remove one problem permanent — preventing its damage is not removing it
- 2× Answer a whole board at once
- 9× Find the exact card the plan needs
- 8× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Kitsune Mystic // Autumn-Tail, Kitsune Sage
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of
- Basilisk Collar1 mana
- Skullclamp1 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Sword of the Animist2 mana
- Shadowspear1 mana
- Paradise Mantle0 mana
- Trailblazer's Boots2 mana
Make the commander connect — a body that never deals combat damage never triggers
- Delney, Streetwise Lookout3 mana
- Elspeth, Sun's Champion6 mana
- Eldrazi Monument5 mana
- Colossus Hammer1 mana
- Shadowspear1 mana
- Jackdaw Savior3 mana
- Toby, Beastie Befriender3 mana
- Akroma's Memorial7 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- March of Otherworldly Light1 mana
- Flicker of Fate2 mana
- Generous Gift3 mana
- Erode1 mana
- Getaway Glamer1 mana
- Unwanted Remake1 mana
Answer a whole board at once
- Final Showdown1 mana
- Vanquish the Horde8 mana
- Martyr's Cry2 mana
- Split Up3 mana
- Cathedral Membrane2 mana
- Citywide Bust3 mana
- Harsh Mercy3 mana
- Retribution of the Meek3 mana
Find the exact card the plan needs
- Open the Armory2 mana
- Enlightened Tutor1 mana
- Templar Knight2 mana
- Idyllic Tutor3 mana
- Ranger-Captain of Eos3 mana
- Loyal Tutor1 mana
- Recruiter of the Guard3 mana
- Search for Glory3 mana
Refill your hand
- Esper Sentinel1 mana
- Skullclamp1 mana
- Archivist of Oghma2 mana
- Smothering Tithe4 mana
- The One Ring4 mana
- Pip-Boy 30001 mana
- Vexing Bauble1 mana
- Caretaker's Talent3 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Bastion Protector3 mana
- Greater Auramancy2 mana
- Codsworth, Handy Helper3 mana
- Cryptothrall4 mana
- Avacyn, Angel of Hope8 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
Get ahead on mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Amber0 mana
- Mox Diamond0 mana
- Mox Opal0 mana
- Mana Vault1 mana
- Sol Ring1 mana
- Wayfarer's Bauble1 mana