Arcane Foundry › Commanders › Kodama of the East Tree
Kodama of the East Tree
Legendary Creature — Spirit · {4}{G}{G} · Green commander
Reach
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Build a Kodama of the East Tree deck →
What Kodama of the East Tree actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield
- Keyword · reachreach
- Keyword · partnerpartner
What a Kodama of the East Tree deck needs
Plays as cascading permanents (ETB chains). What the commander asks of the other 99 — read from the card and checked by hand.
- cheap permanents at every mana value (each entry lets you put another onto the battlefield)
- bounce lands and landfall loops (Simic Growth Chamber)
- ETB payoffs
The Kodama of the East Tree deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 15× Expensive on paper, cheap to actually cast — the flip payoff for a mana-value damage trigger
- 18× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Kodama of the East Tree
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Expensive on paper, cheap to actually cast — the flip payoff for a mana-value damage trigger
- The Great Henge9 mana
- Excalibur, Sword of Eden12 mana
- Ghalta, Primal Hunger12 mana
- Ancient Stone Idol10 mana
- Emrakul, the Promised End13 mana
- Metalwork Colossus11 mana
- The Skullspore Nexus8 mana
- Diamond Weapon9 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Eternal Witness3 mana
- Solemn Simulacrum4 mana
- Arboreal Grazer1 mana
- Reclamation Sage3 mana
- Rishkar, Peema Renegade3 mana
- Wood Elves3 mana
- Badgermole Cub2 mana
- Elvish Visionary2 mana
Exile a permanent you control and return it — the button a value-ETB deck presses
- Conjurer's Closet5 mana
- Voyager Staff1 mana
- Golden Argosy4 mana
- Meandering Towershell5 mana
- Eldrazi Confluence4 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Beast Within3 mana
- Nature's Claim1 mana
- Emerald Charm1 mana
- Naturalize2 mana
- Origin of Metalbending2 mana
- Natural State1 mana
- Umezawa's Jitte2 mana
- Archdruid's Charm3 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Worldly Tutor1 mana
- March of Burgeoning Life1 mana
- Archdruid's Charm3 mana
- Chord of Calling3 mana
- Eldritch Evolution3 mana
- Summoner's Pact0 mana
Answer a whole board at once
- Selective Obliteration5 mana
- Needle Storm3 mana
- Hurricane1 mana
- Nevinyrral's Disk4 mana
- Season of Gathering6 mana
- Gale Force5 mana
- Corrosive Gale1 mana
- Tropical Storm1 mana
Refill your hand
- Skullclamp1 mana
- Sylvan Library2 mana
- Garruk's Uprising3 mana
- Beast Whisperer4 mana
- The One Ring4 mana
- Vexing Bauble1 mana
- Elemental Bond3 mana
- Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun3 mana
Keep a permanent you control alive through removal
- Guardian Augmenter3 mana
- Saryth, the Viper's Fang4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Asceticism5 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
Get ahead on mana
- Sol Ring1 mana
- Incubation Druid2 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Ilysian Caryatid2 mana
- Heritage Druid1 mana
- Llanowar Tribe3 mana
- Chrome Mox0 mana
Combos with Kodama of the East Tree
Known combos from Commander Spellbook that Kodama of the East Tree is a piece of, and how many decks list them.
- Kodama of the East Tree + Simic Growth Chamber + Scute Swarm20,284 decks
- Kodama of the East Tree + Tireless Provisioner + Simic Growth Chamber19,228 decks
- Kodama of the East Tree + Simic Growth Chamber + Rampaging Baloths15,765 decks
- Kodama of the East Tree + Gruul Turf + Rampaging Baloths13,772 decks
- Kodama of the East Tree + Tireless Provisioner + Gruul Turf11,610 decks
- Kodama of the East Tree + Gruul Turf + Scute Swarm11,272 decks