Arcane Foundry › Commanders › Kogla, the Titan Ape
Kogla, the Titan Ape
Legendary Creature — Ape · {3}{G}{G}{G} · Green commander
When Kogla enters, it fights up to one target creature you don't control.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
{1}{G}: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
Build a Kogla, the Titan Ape deck →
What Kogla, the Titan Ape actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhen Kogla enters, it fights up to one target creature you don't control.
- Triggered ability · attackWhenever Kogla attacks, destroy target artifact or enchantment defending player controls.
- Activated ability{1}{G}: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
What a Kogla, the Titan Ape deck needs
Plays as human ETBs & removal. What the commander asks of the other 99 — read from the card and checked by hand.
- Humans with enter-the-battlefield triggers (Kogla bounces them)
- haste, evasion and protection for Kogla (attacking destroys artifacts/enchantments)
- fight and removal synergies
The Kogla, the Titan Ape deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 6× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
- 4× Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- 20× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 12× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 4× Make the commander connect — a body that never deals combat damage never triggers
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
Best cards for Kogla, the Titan Ape
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Thousand-Year Elixir3 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Akroma's Memorial7 mana
- Ulvenwald Oddity // Ulvenwald Behemoth4 mana
- Lavaspur Boots1 mana
- Shang-Chi, Master of Kung Fu2 mana
- Ellywick Tumblestrum4 mana
Exile a permanent you control and return it — the button a value-ETB deck presses
- Conjurer's Closet5 mana
- Voyager Staff1 mana
- Golden Argosy4 mana
- Meandering Towershell5 mana
- Eldrazi Confluence4 mana
Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- Glaring Spotlight1 mana
- Garruk's Uprising3 mana
- Inquisitorial Rosette2 mana
- Kodama of the West Tree3 mana
- Eldrazi Monument5 mana
- Goreclaw, Terror of Qal Sisma4 mana
- Akroma's Memorial7 mana
- Dragon Throne of Tarkir4 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Sylvan Safekeeper1 mana
- Ulvenwald Tracker1 mana
- Destiny Spinner2 mana
- Eternal Witness3 mana
- Biophagus2 mana
- Fynn, the Fangbearer2 mana
- Hermit Druid2 mana
- Jolrael, Mwonvuli Recluse2 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Eternal Witness3 mana
- Solemn Simulacrum4 mana
- Arboreal Grazer1 mana
- Reclamation Sage3 mana
- Rishkar, Peema Renegade3 mana
- Wood Elves3 mana
- Badgermole Cub2 mana
- Elvish Visionary2 mana
Make the commander connect — a body that never deals combat damage never triggers
- Garruk's Uprising3 mana
- Eldrazi Monument5 mana
- Akroma's Memorial7 mana
- Bellowing Tanglewurm5 mana
- Primal Rage2 mana
- Tanglewalker3 mana
- Rancor1 mana
- Shadowspear1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Beast Within3 mana
- Nature's Claim1 mana
- Emerald Charm1 mana
- Naturalize2 mana
- Origin of Metalbending2 mana
- Natural State1 mana
- Umezawa's Jitte2 mana
- Archdruid's Charm3 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Celestial Reunion1 mana
- Worldly Tutor1 mana
- March of Burgeoning Life1 mana
- Archdruid's Charm3 mana
- Chord of Calling3 mana
- Eldritch Evolution3 mana
Answer a whole board at once
- Selective Obliteration5 mana
- Needle Storm3 mana
- Hurricane1 mana
- Nevinyrral's Disk4 mana
- Season of Gathering6 mana
- Gale Force5 mana
- Corrosive Gale1 mana
- Tropical Storm1 mana
Combos with Kogla, the Titan Ape
Known combos from Commander Spellbook that Kogla, the Titan Ape is a piece of, and how many decks list them.
- Kogla, the Titan Ape + Karametra's Acolyte11,324 decks
- Kogla, the Titan Ape + Hyrax Tower Scout + Priest Of Titania3,530 decks
- Kogla, the Titan Ape + Hyrax Tower Scout + Selvala, Heart Of The Wilds3,118 decks
- Kogla, the Titan Ape + Hyrax Tower Scout + Karametra's Acolyte2,672 decks
- Kogla, the Titan Ape + Hyrax Tower Scout + Circle Of Dreams Druid2,521 decks
- Kogla, the Titan Ape + Bighorner Rancher1,658 decks