Arcane FoundryCommanders › Koma, Cosmos Serpent

Koma, Cosmos Serpent

Koma, Cosmos Serpent

Legendary Creature — Serpent · {3}{G}{G}{U}{U} · Green/Blue commander

This spell can't be countered. At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil. Sacrifice another Serpent: Choose one — • Tap target permanent. Its activated abilities can't be activated this turn. • Koma gains indestructible until end of turn.
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What Koma, Cosmos Serpent actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Koma, Cosmos Serpent deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Koma, Cosmos Serpent

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch

  1. Garruk's Uprising3 mana
  2. Secret Tunnel0 mana
  3. Kodama of the West Tree3 mana
  4. Herd Heirloom2 mana
  5. Overprotect2 mana
  6. Ram Through2 mana
  7. Tetsuko Umezawa, Fugitive2 mana
  8. Goreclaw, Terror of Qal Sisma4 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Aesi, Tyrant of Gyre Strait // Aesi, Tyrant of Gyre Strait0 mana
  2. Invasion of Segovia // Caetus, Sea Tyrant of Segovia3 mana
  3. Loch Mare2 mana
  4. Verazol, the Split Current2 mana
  5. Aesi, Tyrant of Gyre Strait6 mana
  6. Biolume Egg // Biolume Serpent3 mana
  7. Junk Winder7 mana
  8. Koma, Cosmos Serpent7 mana

Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it

  1. Koma, Cosmos Serpent7 mana
  2. Koma, World-Eater7 mana
  3. Invasion of Segovia // Caetus, Sea Tyrant of Segovia3 mana
  4. Aesi, Tyrant of Gyre Strait // Aesi, Tyrant of Gyre Strait0 mana
  5. Loch Mare2 mana
  6. Verazol, the Split Current2 mana

A team pump that actually pumps tokens

  1. Mosswort Bridge0 mana
  2. Nesting Grounds0 mana
  3. Heroic Intervention2 mana
  4. Sylvan Safekeeper1 mana
  5. Tamiyo's Safekeeping1 mana
  6. Tyvar's Stand1 mana
  7. Veil of Summer1 mana
  8. Garruk's Uprising3 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Reality Shift2 mana
  2. Pongify1 mana
  3. Rapid Hybridization1 mana
  4. Resculpt2 mana
  5. Suspend1 mana
  6. Snap2 mana
  7. Into the Flood Maw1 mana
  8. Planar Incision2 mana

Answer a whole board at once

  1. Displacement Wave2 mana
  2. Simplify1 mana
  3. Filter Out3 mana
  4. Aligned Hedron Network4 mana
  5. Coercive Portal4 mana
  6. Needle Storm3 mana
  7. Whirlwind4 mana
  8. Whelming Wave4 mana

Answer a spell or ability before it resolves

  1. Pact of Negation0 mana
  2. Counterspell2 mana
  3. Three Steps Ahead1 mana
  4. Long River's Pull2 mana
  5. Force of Will5 mana
  6. Abjure1 mana
  7. Archmage's Charm3 mana
  8. Cancel3 mana

Find the exact card the plan needs

  1. Green Sun's Zenith1 mana
  2. Nature's Rhythm2 mana
  3. Neoform2 mana
  4. Celestial Reunion1 mana
  5. Worldly Tutor1 mana
  6. Reshape2 mana
  7. March of Burgeoning Life1 mana
  8. Mask of the Mimic1 mana

Refill your hand

  1. Mystic Remora1 mana
  2. Skullclamp1 mana
  3. Curiosity1 mana
  4. Wizard Class1 mana
  5. Garruk's Uprising3 mana
  6. Rhystic Study3 mana
  7. Faerie Mastermind2 mana
  8. Beast Whisperer4 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing