Arcane Foundry › Commanders › Koma, World-Eater
Koma, World-Eater
Legendary Creature — Serpent · {3}{G}{G}{U}{U} · Green/Blue commander
This spell can't be countered.
Trample, ward {4}
Whenever Koma deals combat damage to a player, create four 3/3 blue Serpent creature tokens named Koma's Coil.
Build a Koma, World-Eater deck →
What Koma, World-Eater actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · deals_damageWhenever Koma deals combat damage to a player, create four 3/3 blue Serpent creature tokens named Koma's Coil.
- Static ability · restrictionThis spell can't be countered.
- Keyword · trampletrample
- Keyword · wardward
What a Koma, World-Eater deck needs
Plays as combat trigger. What the commander asks of the other 99 — read from the card and checked by hand.
- token payoffs — anthems, sacrifice outlets and go-wide finishers (it makes tokens on repeat)
- evasion and protection for the commander (the trigger needs its combat damage to connect)
The Koma, World-Eater deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 10× Make the commander connect — a body that never deals combat damage never triggers
- 7× Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- 15× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 7× A team pump that actually pumps tokens
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
Best cards for Koma, World-Eater
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Make the commander connect — a body that never deals combat damage never triggers
- Garruk's Uprising3 mana
- Archetype of Imagination6 mana
- Eldrazi Monument5 mana
- Akroma's Memorial7 mana
- Infiltrator's Magemark3 mana
- Bellowing Tanglewurm5 mana
- Student of Elements // Tobita, Master of Winds2 mana
- Deepchannel Mentor6 mana
Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- Tetsuko Umezawa, Fugitive2 mana
- Glaring Spotlight1 mana
- Wonder4 mana
- Reverse the Polarity3 mana
- Garruk's Uprising3 mana
- Combine Chrysalis2 mana
- Inquisitorial Rosette2 mana
- Archetype of Imagination6 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Kozilek's Unsealing3 mana
- Replicating Ring3 mana
- Esika's Chariot4 mana
- Omarthis, Ghostfire Initiate0 mana
- Wrenn and Seven5 mana
- Andúril, Flame of the West3 mana
- Rampant Frogantua3 mana
- Field of the Dead0 mana
A team pump that actually pumps tokens
- Finale of Devastation2 mana
- Beastmaster Ascension3 mana
- Heraldic Banner3 mana
- Assault Formation2 mana
- Jolrael, Mwonvuli Recluse2 mana
- Sylvan Anthem2 mana
- Weaver of Harmony2 mana
- Goreclaw, Terror of Qal Sisma4 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Beast Within3 mana
- Nature's Claim1 mana
- Emerald Charm1 mana
- Naturalize2 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Neoform2 mana
- Worldly Tutor1 mana
- Reshape2 mana
- March of Burgeoning Life1 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Desynchronization4 mana
- Wave Goodbye4 mana
- Whelming Wave4 mana
- Consuming Tide4 mana
- Oversimplify5 mana
- Selective Obliteration5 mana
- Needle Storm3 mana
- Evacuation5 mana
Refill your hand
- Mystic Remora1 mana
- Skullclamp1 mana
- Sylvan Library2 mana
- Curiosity1 mana
- Wizard Class1 mana
- Garruk's Uprising3 mana
- Rhystic Study3 mana
- Faerie Mastermind2 mana
Combos with Koma, World-Eater
Known combos from Commander Spellbook that Koma, World-Eater is a piece of, and how many decks list them.
- Koma, World-Eater + Breath Of Fury + Maelstrom Wanderer3 decks
- Koma, World-Eater + Breath Of Fury + Temur Ascendancy1 decks
- Koma, World-Eater + Breath Of Fury + Hammer Of Purphoros
- Koma, World-Eater + Breath Of Fury + Phabine, Boss's Confidant
- Koma, World-Eater + Breath Of Fury + Dragonlord Kolaghan
- Koma, World-Eater + Breath Of Fury + Concordant Crossroads