Arcane Foundry › Commanders › Kona, Rescue Beastie
Kona, Rescue Beastie
Legendary Creature — Beast Survivor · {3}{G} · Green commander
Survival — At the beginning of your second main phase, if Kona is tapped, you may put a permanent card from your hand onto the battlefield.
Build a Kona, Rescue Beastie deck →
What Kona, Rescue Beastie actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · otherAt the beginning of your second main phase, if Kona is tapped, you may put a permanent card from your hand onto the battlefield.
What a Kona, Rescue Beastie deck needs
Plays as cheat into play. What the commander asks of the other 99 — read from the card and checked by hand.
- expensive permanents worth cheating into play
The Kona, Rescue Beastie deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 28× Expensive on paper, cheap to actually cast — the flip payoff for a mana-value damage trigger
- 9× Actually remove one problem permanent — preventing its damage is not removing it
- 10× Find the exact card the plan needs
- 3× Answer a whole board at once
- 10× Refill your hand
- 5× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Kona, Rescue Beastie
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Expensive on paper, cheap to actually cast — the flip payoff for a mana-value damage trigger
- The Great Henge9 mana
- Excalibur, Sword of Eden12 mana
- Ghalta, Primal Hunger12 mana
- Ancient Stone Idol10 mana
- Emrakul, the Promised End13 mana
- Metalwork Colossus11 mana
- The Skullspore Nexus8 mana
- Diamond Weapon9 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Beast Within3 mana
- Nature's Claim1 mana
- Emerald Charm1 mana
- Naturalize2 mana
- Origin of Metalbending2 mana
- Natural State1 mana
- Umezawa's Jitte2 mana
- Archdruid's Charm3 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Worldly Tutor1 mana
- March of Burgeoning Life1 mana
- Archdruid's Charm3 mana
- Chord of Calling3 mana
- Eldritch Evolution3 mana
- Summoner's Pact0 mana
Answer a whole board at once
- Selective Obliteration5 mana
- Needle Storm3 mana
- Hurricane1 mana
- Nevinyrral's Disk4 mana
- Season of Gathering6 mana
- Gale Force5 mana
- Corrosive Gale1 mana
- Tropical Storm1 mana
Refill your hand
- Skullclamp1 mana
- Sylvan Library2 mana
- Garruk's Uprising3 mana
- Beast Whisperer4 mana
- The One Ring4 mana
- Vexing Bauble1 mana
- Elemental Bond3 mana
- Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun3 mana
Keep a permanent you control alive through removal
- Guardian Augmenter3 mana
- Saryth, the Viper's Fang4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Asceticism5 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
Get ahead on mana
- Sol Ring1 mana
- Incubation Druid2 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Ilysian Caryatid2 mana
- Heritage Druid1 mana
- Llanowar Tribe3 mana
- Chrome Mox0 mana