Arcane Foundry › Commanders › Kotis, the Fangkeeper
Kotis, the Fangkeeper
Legendary Creature — Zombie Warrior · {1}{B}{G}{U} · Black/Green/Blue commander
Indestructible
Whenever Kotis deals combat damage to a player, exile the top X cards of their library, where X is the amount of damage dealt. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
Build a Kotis, the Fangkeeper deck →
What Kotis, the Fangkeeper actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · deals_damageWhenever Kotis deals combat damage to a player, exile the top X cards of their library, where X is the amount of damage dealt. You may cast any number of spells with mana value X or less from among them witho
- Keyword · indestructibleindestructible
What a Kotis, the Fangkeeper deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 32× Mana value at or above the floor — for a cascade commander a cheap card is a DEFECT, not a bargain
- 7× Make the commander connect — a body that never deals combat damage never triggers
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 2× Answer a spell or ability before it resolves
- 9× Find the exact card the plan needs
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Kotis, the Fangkeeper
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Mana value at or above the floor — for a cascade commander a cheap card is a DEFECT, not a bargain
- Excalibur, Sword of Eden12 mana
- Ghalta, Primal Hunger12 mana
- Ancient Stone Idol10 mana
- Apex Devastator10 mana
- Blightsteel Colossus12 mana
- Darksteel Colossus11 mana
- Emrakul, the Promised End13 mana
- Emrakul, the World Anew12 mana
Make the commander connect — a body that never deals combat damage never triggers
- Garruk's Uprising3 mana
- Kodama of the West Tree3 mana
- Tetsuko Umezawa, Fugitive2 mana
- Gleaming Overseer3 mana
- Galerider Sliver1 mana
- Combine Chrysalis2 mana
- Favorable Winds2 mana
- Primal Rage2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Assassin's Trophy2 mana
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Defile1 mana
- Tragic Slip1 mana
- Suspend1 mana
Answer a whole board at once
- Do or Die2 mana
- Force of Despair3 mana
- Displacement Wave2 mana
- Accursed Marauder2 mana
- Bontu's Last Reckoning3 mana
- Innocent Blood1 mana
- Coils of the Medusa2 mana
- Forced March3 mana
Answer a spell or ability before it resolves
- Pact of Negation0 mana
- Counterspell2 mana
- Three Steps Ahead1 mana
- Long River's Pull2 mana
- Force of Will5 mana
- Abjure1 mana
- Archmage's Charm3 mana
- Cancel3 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Green Sun's Zenith1 mana
- Imperial Seal1 mana
- Insatiable Avarice1 mana
- Diabolic Intent2 mana
- Nature's Rhythm2 mana
Refill your hand
- Mystic Remora1 mana
- Skullclamp1 mana
- Orcish Bowmasters2 mana
- Curiosity1 mana
- Wizard Class1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Garruk's Uprising3 mana
Keep a permanent you control alive through removal
- Innkeeper's Talent2 mana
- Gleaming Overseer3 mana
- Guardian Augmenter3 mana
- Cryptothrall4 mana
- Saryth, the Viper's Fang4 mana
- Tekuthal, Inquiry Dominus4 mana
- Lost in the Maze2 mana
- Lightning Greaves2 mana
Get ahead on mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Amber0 mana
- Mox Diamond0 mana
- Mox Opal0 mana
- Birds of Paradise1 mana
- Crop Rotation1 mana
- Delighted Halfling1 mana