Arcane Foundry › Commanders › Krang, the All-Powerful
Krang, the All-Powerful
Legendary Artifact Creature — Utrom Robot · {4}{U} · Blue commander
If a player drawing a card causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Whenever a player draws their second card each turn, put a +1/+1 counter on Krang.
Build a Krang, the All-Powerful deck →
What Krang, the All-Powerful actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · otherWhenever a player draws their second card each turn, put a +1/+1 counter on Krang.
- Replacement effect · trigger_doublerIf a player drawing a card causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
What a Krang, the All-Powerful deck needs
Plays as trigger doubler. What the commander asks of the other 99 — read from the card and checked by hand.
- permanents with triggered abilities the doubler can multiply
- card draw, wheels and cantrips (each card drawn triggers it)
- counter doublers and proliferate (it grows only itself with +1/+1 counters)
The Krang, the All-Powerful deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 8× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 6× A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- 6× A permanent that pays off creatures dying — the trigger a death-trigger doubler multiplies
- 6× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
Best cards for Krang, the All-Powerful
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Solemn Simulacrum4 mana
- Thousand-Faced Shadow1 mana
- Snapcaster Mage2 mana
- Wan Shi Tong, Librarian2 mana
- Archaeomancer4 mana
- Urza, Lord High Artificer4 mana
- Aether Channeler3 mana
- Spellseeker3 mana
A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- Ghostly Pilferer2 mana
- Gran-Gran1 mana
- Signal Pest1 mana
- Weathered Sentinels3 mana
- Danny Pink4 mana
- Twenty-Toed Toad4 mana
- Myr Battlesphere7 mana
- Katara, Waterbending Master2 mana
A permanent that pays off creatures dying — the trigger a death-trigger doubler multiplies
- Skullclamp1 mana
- Blade of the Bloodchief1 mana
- Tarrian's Soulcleaver1 mana
- Scrap Trawler3 mana
- Dour Port-Mage2 mana
- Nuka-Cola Vending Machine3 mana
- Nim Deathmantle2 mana
- Resurrection Orb2 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Thrummingbird2 mana
- Vexing Radgull2 mana
- Kid Loki1 mana
- Dreamtide Whale3 mana
- Flux Channeler3 mana
- Glistening Sphere3 mana
- Walking Ballista0 mana
- Forge of Heroes0 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Umezawa's Jitte2 mana
- Titan's Presence3 mana
- Icy Prison2 mana
- Kozilek's Command2 mana
Find the exact card the plan needs
- Reshape2 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
- Transmute Artifact2 mana
- Whir of Invention3 mana
- Merchant Scroll2 mana
- Mystical Tutor1 mana
- Muddle the Mixture2 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Desynchronization4 mana
- Wave Goodbye4 mana
- Whelming Wave4 mana
- Consuming Tide4 mana
- Selective Obliteration5 mana
- Evacuation5 mana
- Perplexing Test5 mana
- Cyclonic Rift2 mana
Refill your hand
- Mystic Remora1 mana
- Skullclamp1 mana
- Curiosity1 mana
- Wizard Class1 mana
- Rhystic Study3 mana
- Faerie Mastermind2 mana
- The One Ring4 mana
- Combat Research1 mana