Arcane FoundryCommanders › Krang, Utrom Warlord

Krang, Utrom Warlord

Krang, Utrom Warlord

Legendary Artifact Creature — Utrom Robot · {9} · Colorless commander

Flying, trample, indestructible, haste Other artifact creatures you control have flying, trample, indestructible, and haste.
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What Krang, Utrom Warlord actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Krang, Utrom Warlord deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Krang, Utrom Warlord

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch

  1. Secret Tunnel0 mana
  2. Rhonas's Monument3 mana
  3. Glaring Spotlight1 mana
  4. Eldrazi Monument5 mana
  5. Agility Bobblehead3 mana
  6. Smoke Bomb3 mana
  7. Akroma's Memorial7 mana
  8. Chronicle of Victory6 mana

A permanent that does something every turn it is on the battlefield — the deck's body, for a commander whose text asks for nothing specific

  1. Mox Diamond0 mana
  2. Chromatic Lantern3 mana
  3. Arcane Lighthouse0 mana
  4. Eye of Ugin0 mana
  5. Crashing Drawbridge2 mana
  6. Bontu's Monument3 mana
  7. Oketra's Monument3 mana
  8. Lotus Vale0 mana

A permanent of the exact NON-creature type the commander counts — artifacts for an artifact commander, enchantments for an enchantress

  1. Chrome Mox0 mana
  2. Everflowing Chalice0 mana
  3. Lotus Petal0 mana
  4. Mox Amber0 mana
  5. Mox Diamond0 mana
  6. Mox Opal0 mana
  7. Lion's Eye Diamond0 mana
  8. Ornithopter0 mana

Answer a whole board at once

  1. Aligned Hedron Network4 mana
  2. Coercive Portal4 mana
  3. Worldslayer5 mana
  4. Nevinyrral's Disk4 mana
  5. Apocalypse Chime2 mana
  6. All Is Dust7 mana
  7. Trailblazer's Torch4 mana
  8. False Floor4 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Umezawa's Jitte2 mana
  2. Titan's Presence3 mana
  3. Kozilek's Command2 mana
  4. Warping Wail2 mana
  5. Null Elemental Blast1 mana
  6. Getaway Car3 mana
  7. Eldrazi Confluence4 mana
  8. Voyager Staff1 mana

Answer a whole board at once

  1. Aligned Hedron Network4 mana
  2. Coercive Portal4 mana
  3. Worldslayer5 mana
  4. Nevinyrral's Disk4 mana
  5. Apocalypse Chime2 mana
  6. All Is Dust7 mana
  7. Trailblazer's Torch4 mana
  8. False Floor4 mana

Find the exact card the plan needs

  1. Myr Kinsmith4 mana
  2. Shield-Wall Sentinel4 mana
  3. Skyship Weatherlight4 mana
  4. Moonsilver Key2 mana
  5. Pattern Matcher4 mana
  6. Shrine Steward5 mana
  7. Myr Turbine5 mana
  8. Self-Assembler5 mana

Refill your hand

  1. Skullclamp1 mana
  2. The One Ring4 mana
  3. Pip-Boy 30001 mana
  4. Vexing Bauble1 mana
  5. Key to the City2 mana
  6. Mask of Memory2 mana
  7. Smuggler's Copter2 mana
  8. Tome of Legends2 mana

Keep a permanent you control alive through removal

  1. Cryptothrall4 mana
  2. Lightning Greaves2 mana
  3. Swiftfoot Boots2 mana
  4. Eldrazi Monument5 mana
  5. Commander's Plate1 mana
  6. Mithril Coat3 mana
  7. Akroma's Memorial7 mana
  8. The Walls of Ba Sing Se8 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing