Arcane Foundry › Commanders › Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
Legendary Creature — Human Mutant Wizard // Legendary Creature — Avatar Wizard · {2}{B}{R} · Black/Red commander
At the beginning of your end step, create a tapped 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Then if you control four or more Wizards, transform Kuja.
Flare Star — If a Wizard you control would deal damage to a permanent or player, it deals double that damage instead.
Build a Kuja, Genome Sorcerer // Trance Kuja, Fate Defied deck →
What Kuja, Genome Sorcerer // Trance Kuja, Fate Defied actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · end_stepAt the beginning of your end step, create a tapped 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Then if you control fo
- Replacement effect · damage_doublerFlare Star — If a Wizard you control would deal damage to a permanent or player, it deals double that damage instead.
- Keyword · transformtransform
- Keyword · doubledouble
What a Kuja, Genome Sorcerer // Trance Kuja, Fate Defied deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 16× A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 6× A card that is CAST to trigger the commander — reanimating or blinking it does not count
- 16× A repeatable source of damage — a commander that adds to each damage event wants many small events, not one big one
- 4× A team pump that actually pumps tokens
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 9× Find the exact card the plan needs
- 7× Refill your hand
Best cards for Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- Okaun, Eye of Chaos // Okaun, Eye of Chaos0 mana
- Twinferno2 mana
- Fireshrieker3 mana
- Two-Handed Axe // Sweeping Cleave3 mana
- Blacksmith's Talent1 mana
- Solphim, Mayhem Dominus4 mana
- Gavel of the Righteous2 mana
- Berserkers' Onslaught5 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Viscera Seer1 mana
- Coruscation Mage2 mana
- Harmonic Prodigy2 mana
- Asmoranomardicadaistinaculdacar0 mana
- Death Baron // Death Baron0 mana
- Krark, the Thumbless // Krark, the Thumbless0 mana
- Dark Confidant2 mana
- Jadar, Ghoulcaller of Nephalia2 mana
A card that is CAST to trigger the commander — reanimating or blinking it does not count
- Viscera Seer1 mana
- Coruscation Mage2 mana
- Harmonic Prodigy2 mana
- Asmoranomardicadaistinaculdacar0 mana
- Death Baron // Death Baron0 mana
- Krark, the Thumbless // Krark, the Thumbless0 mana
- Dark Confidant2 mana
- Jadar, Ghoulcaller of Nephalia2 mana
A repeatable source of damage — a commander that adds to each damage event wants many small events, not one big one
- Impact Tremors2 mana
- Mount Doom0 mana
- Shivan Gorge0 mana
- Coruscation Mage2 mana
- Descent into Avernus3 mana
- Ramunap Ruins0 mana
- Agate Instigator2 mana
- Black Mage's Rod2 mana
A team pump that actually pumps tokens
- Nesting Grounds0 mana
- Zulaport Cutthroat2 mana
- Patchwork Banner3 mana
- Castle Embereth0 mana
- Fire Nation Palace0 mana
- Crashing Drawbridge2 mana
- Hexing Squelcher2 mana
- Crash Through1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Wild Magic Surge2 mana
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Terminate2 mana
- Fatal Push1 mana
- Bitter Triumph2 mana
- Black Sun's Twilight1 mana
Answer a whole board at once
- Do or Die2 mana
- Force of Despair3 mana
- Blasphemous Act9 mana
- Accursed Marauder2 mana
- Bontu's Last Reckoning3 mana
- Innocent Blood1 mana
- Breaking Point3 mana
- Coils of the Medusa2 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Insatiable Avarice1 mana
- Diabolic Intent2 mana
- Grim Tutor3 mana
- Liliana Vess // Liliana Vess0 mana
Refill your hand
- Skullclamp1 mana
- Orcish Bowmasters2 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
- The One Ring4 mana
- Kederekt Parasite1 mana