Arcane Foundry › Commanders › Kykar, Zephyr Awakener
Kykar, Zephyr Awakener
Legendary Creature — Bird Wizard · {2}{W}{U} · Blue/White commander
Flying
Whenever you cast a noncreature spell, choose one —
• Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
• Create a 1/1 white Spirit creature token with flying.
Build a Kykar, Zephyr Awakener deck →
What Kykar, Zephyr Awakener actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · cast_spellWhenever you cast a noncreature spell, choose one —
- Keyword · flyingflying
- Ability• Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
What a Kykar, Zephyr Awakener deck needs
Plays as noncreature cast trigger. What the commander asks of the other 99 — read from the card and checked by hand.
- noncreature spells (each blinks a creature or makes a Spirit)
- creatures with enter triggers to blink
The Kykar, Zephyr Awakener deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 21× A card that is CAST to trigger the commander — reanimating or blinking it does not count
- 13× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 5× A team pump that actually pumps tokens
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Kykar, Zephyr Awakener
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Kozilek's Unsealing3 mana
- Replicating Ring3 mana
- Elspeth, Storm Slayer5 mana
- Hero of Bladehold4 mana
- Omarthis, Ghostfire Initiate0 mana
- Elspeth, Sun's Champion6 mana
- Andúril, Flame of the West3 mana
- Cosmogrand Zenith3 mana
A team pump that actually pumps tokens
- Intangible Virtue2 mana
- Caretaker's Talent3 mana
- Inspiring Leader3 mana
- Prava of the Steel Legion3 mana
- Gideon's Memorial2 mana
- Mite Overseer4 mana
- Phantom General4 mana
- Flowering of the White Tree2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- March of Otherworldly Light1 mana
- Generous Gift3 mana
Find the exact card the plan needs
- Reshape2 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
- Open the Armory2 mana
- Whir of Invention3 mana
- Merchant Scroll2 mana
- Enlightened Tutor1 mana
- Mystical Tutor1 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Vanquish the Horde8 mana
- Supreme Verdict4 mana
- Wrath of God4 mana
- Day of Judgment4 mana
- Shatter the Sky4 mana
- Split Up3 mana
- Winds of Abandon2 mana
- Depopulate4 mana
Refill your hand
- Esper Sentinel1 mana
- Mystic Remora1 mana
- Skullclamp1 mana
- Curiosity1 mana
- Wizard Class1 mana
- Rhystic Study3 mana
- Archivist of Oghma2 mana
- Faerie Mastermind2 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Bastion Protector3 mana
- Gold-Forged Thopteryx2 mana
- Codsworth, Handy Helper3 mana
- Avacyn, Angel of Hope8 mana
- Lost in the Maze2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
Combos with Kykar, Zephyr Awakener
Known combos from Commander Spellbook that Kykar, Zephyr Awakener is a piece of, and how many decks list them.
- Kykar, Zephyr Awakener + Archaeomancer + Time Warp260 decks
- Kykar, Zephyr Awakener + Temporal Manipulation + Archaeomancer183 decks
- Kykar, Zephyr Awakener + Capture Of Jingzhou + Archaeomancer86 decks
- Kykar, Zephyr Awakener + Archaeomancer + Walk The Aeons65 decks
- Kykar, Zephyr Awakener + Mnemonic Wall + Time Warp57 decks
- Kykar, Zephyr Awakener + Shipwreck Dowser + Time Warp57 decks