Arcane Foundry › Commanders › Lathliss, Dragon Queen
Lathliss, Dragon Queen
Legendary Creature — Dragon · {4}{R}{R} · Red commander
Flying
Whenever another nontoken Dragon you control enters, create a 5/5 red Dragon creature token with flying.
{1}{R}: Dragons you control get +1/+0 until end of turn.
Build a Lathliss, Dragon Queen deck →
What Lathliss, Dragon Queen actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhenever another nontoken Dragon you control enters, create a 5/5 red Dragon creature token with flying.
- Activated ability{1}{R}: Dragons you control get +1/+0 until end of turn.
- Keyword · flyingflying
What a Lathliss, Dragon Queen deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 7× Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- 28× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 6× A team pump that actually pumps tokens
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 9× Find the exact card the plan needs
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Lathliss, Dragon Queen
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- Secret Tunnel0 mana
- Dragon Tempest2 mana
- Crash Through1 mana
- Archetype of Aggression3 mana
- Rhonas's Monument3 mana
- Glaring Spotlight1 mana
- Legion Loyalist1 mana
- Frantic Confrontation1 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Shivan Devastator1 mana
- Slumbering Dragon1 mana
- Invasion of Tarkir // Defiant Thundermaw2 mana
- Reckless Barbarian2 mana
- Atsushi, the Blazing Sky4 mana
- Leyline Tyrant4 mana
- Thunderbreak Regent4 mana
- Vengeful Ancestor4 mana
A team pump that actually pumps tokens
- Nesting Grounds0 mana
- Patchwork Banner3 mana
- Castle Embereth0 mana
- Fire Nation Palace0 mana
- Crashing Drawbridge2 mana
- Dragon Tempest2 mana
- Hexing Squelcher2 mana
- Crash Through1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Wild Magic Surge2 mana
- Crush1 mana
- Umezawa's Jitte2 mana
- Titan's Presence3 mana
- Abrade2 mana
- Untimely Malfunction2 mana
- Chaos Warp3 mana
- Kozilek's Command2 mana
Answer a whole board at once
- Blasphemous Act9 mana
- Breaking Point3 mana
- Crack the Earth1 mana
- Kozilek's Return3 mana
- Akki Blizzard-Herder2 mana
- Devastating Dreams2 mana
- Tectonic Break2 mana
- Tremble2 mana
Find the exact card the plan needs
- Goblin Recruiter2 mana
- Imperial Recruiter3 mana
- Dragon's Approach3 mana
- Flamekin Harbinger1 mana
- Goblin Matron3 mana
- Sarkhan's Triumph3 mana
- Dwarven Recruiter3 mana
- Myr Kinsmith4 mana
Refill your hand
- Skullclamp1 mana
- The One Ring4 mana
- Pip-Boy 30001 mana
- Sticky Fingers1 mana
- Vexing Bauble1 mana
- Artist's Talent2 mana
- Fear of Missing Out2 mana
- Key to the City2 mana
Keep a permanent you control alive through removal
- Hexing Squelcher2 mana
- Cryptothrall4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
Get ahead on mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Amber0 mana
- Mox Diamond0 mana
- Mox Opal0 mana
- Mana Vault1 mana
- Sol Ring1 mana
- Wayfarer's Bauble1 mana