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Lathril, Blade of the Elves

Lathril, Blade of the Elves

Legendary Creature — Elf Noble · {2}{B}{G} · Black/Green commander

Menace (This creature can't be blocked except by two or more creatures.) Whenever Lathril deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens. {T}, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
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What Lathril, Blade of the Elves actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Lathril, Blade of the Elves deck needs

Plays as elf typal. What the commander asks of the other 99 — read from the card and checked by hand.

The Lathril, Blade of the Elves deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Lathril, Blade of the Elves

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Put haste on the commander the turn it resolves — a tap ability is unusable otherwise

  1. Thousand-Year Elixir3 mana
  2. Tyvar, Jubilant Brawler3 mana
  3. Lightning Greaves2 mana
  4. Swiftfoot Boots2 mana
  5. Akroma's Memorial7 mana
  6. Ulvenwald Oddity // Ulvenwald Behemoth4 mana
  7. Lavaspur Boots1 mana
  8. Shang-Chi, Master of Kung Fu2 mana

Life loss that is not combat damage — each opponent loses life, repeatably

  1. Zulaport Cutthroat2 mana
  2. Deathrite Shaman1 mana
  3. Leechridden Swamp0 mana
  4. Marionette Apprentice2 mana
  5. The Meathook Massacre2 mana
  6. Mirkwood Bats4 mana
  7. Ayara, First of Locthwain3 mana
  8. Bastion of Remembrance3 mana

Make the commander connect — a body that never deals combat damage never triggers

  1. Garruk's Uprising3 mana
  2. Eldrazi Monument5 mana
  3. Falthis, Shadowcat Familiar3 mana
  4. Akroma's Memorial7 mana
  5. Ninja Teen3 mana
  6. Bellowing Tanglewurm5 mana
  7. Primal Rage2 mana
  8. Tanglewalker3 mana

Untap the commander so the tap ability is an engine, not a one-shot

  1. Bear Umbra4 mana
  2. Sting, the Glinting Dagger2 mana
  3. Umbral Mantle3 mana
  4. Genji Glove5 mana
  5. Copperhorn Scout1 mana
  6. Honor-Worn Shaku3 mana
  7. Instill Energy1 mana
  8. Nature's Chosen1 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Elvish Mystic1 mana
  2. Fyndhorn Elves1 mana
  3. Llanowar Elves1 mana
  4. Arbor Elf1 mana
  5. Deathrite Shaman1 mana
  6. Elves of Deep Shadow1 mana
  7. Bloom Tender2 mana
  8. Allosaurus Shepherd1 mana

A team pump that actually pumps tokens

  1. Patchwork Banner3 mana
  2. Finale of Devastation2 mana
  3. Beastmaster Ascension3 mana
  4. Elvish Archdruid3 mana
  5. Heraldic Banner3 mana
  6. Assault Formation2 mana
  7. Jolrael, Mwonvuli Recluse2 mana
  8. Sylvan Anthem2 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Assassin's Trophy2 mana
  2. Defile1 mana
  3. Tragic Slip1 mana
  4. Infernal Grasp2 mana
  5. Fatal Push1 mana
  6. Beast Within3 mana
  7. Bitter Triumph2 mana
  8. Nature's Claim1 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Green Sun's Zenith1 mana
  5. Imperial Seal1 mana
  6. Demonic Consultation1 mana
  7. Nature's Rhythm2 mana
  8. Grim Tutor3 mana

Answer a whole board at once

  1. Toxic Deluge3 mana
  2. Damnation4 mana
  3. Bontu's Last Reckoning3 mana
  4. Sickening Dreams2 mana
  5. Crypt Rats3 mana
  6. Extinction Event4 mana
  7. Vicious Rivalry4 mana
  8. Endemic Plague4 mana

Combos with Lathril, Blade of the Elves

Known combos from Commander Spellbook that Lathril, Blade of the Elves is a piece of, and how many decks list them.

Build this deck in the Arcane Forge →

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