Arcane Foundry › Commanders › Lathril, Blade of the Elves
Lathril, Blade of the Elves
Legendary Creature — Elf Noble · {2}{B}{G} · Black/Green commander
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Lathril deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens.
{T}, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
Build a Lathril, Blade of the Elves deck →
What Lathril, Blade of the Elves actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · deals_damageWhenever Lathril deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens.
- Activated ability{T}, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
- Keyword · menacemenace
What a Lathril, Blade of the Elves deck needs
Plays as elf typal. What the commander asks of the other 99 — read from the card and checked by hand.
- drain and life-loss payoffs (the damage is not combat damage)
- elf creatures (its text counts them)
- haste and untap effects that reach the commander (a tap ability is unusable the turn it lands)
- evasion and protection for the commander (the trigger needs its combat damage to connect)
The Lathril, Blade of the Elves deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 8× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 12× Life loss that is not combat damage — each opponent loses life, repeatably
- 6× Make the commander connect — a body that never deals combat damage never triggers
- 5× Untap the commander so the tap ability is an engine, not a one-shot
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 4× A team pump that actually pumps tokens
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
Best cards for Lathril, Blade of the Elves
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Thousand-Year Elixir3 mana
- Tyvar, Jubilant Brawler3 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Akroma's Memorial7 mana
- Ulvenwald Oddity // Ulvenwald Behemoth4 mana
- Lavaspur Boots1 mana
- Shang-Chi, Master of Kung Fu2 mana
Life loss that is not combat damage — each opponent loses life, repeatably
- Zulaport Cutthroat2 mana
- Deathrite Shaman1 mana
- Leechridden Swamp0 mana
- Marionette Apprentice2 mana
- The Meathook Massacre2 mana
- Mirkwood Bats4 mana
- Ayara, First of Locthwain3 mana
- Bastion of Remembrance3 mana
Make the commander connect — a body that never deals combat damage never triggers
- Garruk's Uprising3 mana
- Eldrazi Monument5 mana
- Falthis, Shadowcat Familiar3 mana
- Akroma's Memorial7 mana
- Ninja Teen3 mana
- Bellowing Tanglewurm5 mana
- Primal Rage2 mana
- Tanglewalker3 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Bear Umbra4 mana
- Sting, the Glinting Dagger2 mana
- Umbral Mantle3 mana
- Genji Glove5 mana
- Copperhorn Scout1 mana
- Honor-Worn Shaku3 mana
- Instill Energy1 mana
- Nature's Chosen1 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Elvish Mystic1 mana
- Fyndhorn Elves1 mana
- Llanowar Elves1 mana
- Arbor Elf1 mana
- Deathrite Shaman1 mana
- Elves of Deep Shadow1 mana
- Bloom Tender2 mana
- Allosaurus Shepherd1 mana
A team pump that actually pumps tokens
- Patchwork Banner3 mana
- Finale of Devastation2 mana
- Beastmaster Ascension3 mana
- Elvish Archdruid3 mana
- Heraldic Banner3 mana
- Assault Formation2 mana
- Jolrael, Mwonvuli Recluse2 mana
- Sylvan Anthem2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Assassin's Trophy2 mana
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Fatal Push1 mana
- Beast Within3 mana
- Bitter Triumph2 mana
- Nature's Claim1 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Green Sun's Zenith1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Nature's Rhythm2 mana
- Grim Tutor3 mana
Answer a whole board at once
- Toxic Deluge3 mana
- Damnation4 mana
- Bontu's Last Reckoning3 mana
- Sickening Dreams2 mana
- Crypt Rats3 mana
- Extinction Event4 mana
- Vicious Rivalry4 mana
- Endemic Plague4 mana
Combos with Lathril, Blade of the Elves
Known combos from Commander Spellbook that Lathril, Blade of the Elves is a piece of, and how many decks list them.
- Lathril, Blade of the Elves + Najeela, The Blade-Blossom + Phyrexian Altar6 decks
- Lathril, Blade of the Elves + Breath Of Fury + Mass Hysteria1 decks
- Lathril, Blade of the Elves + Breath Of Fury + Rising Of The Day1 decks
- Lathril, Blade of the Elves + Breath Of Fury + Gimli's Reckless Might1 decks
- Lathril, Blade of the Elves + Breath Of Fury + Urabrask The Hidden1 decks
- Lathril, Blade of the Elves + Breath Of Fury + Hammer Of Purphoros