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Lathril, Blade of the Elves

Lathril, Blade of the Elves

Legendary Creature — Elf Noble · {2}{B}{G} · Black/Green commander

Menace (This creature can't be blocked except by two or more creatures.) Whenever Lathril deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens. {T}, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
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What Lathril, Blade of the Elves actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Lathril, Blade of the Elves deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Lathril, Blade of the Elves

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Put haste on the commander the turn it resolves — a tap ability is unusable otherwise

  1. Thousand-Year Elixir3 mana
  2. Tyvar, Jubilant Brawler3 mana
  3. Lightning Greaves2 mana
  4. Swiftfoot Boots2 mana
  5. Runadi, Behemoth Caller3 mana
  6. Akroma's Memorial7 mana
  7. Super State7 mana
  8. Ulvenwald Oddity // Ulvenwald Behemoth4 mana

Untap the commander so the tap ability is an engine, not a one-shot

  1. Bear Umbra4 mana
  2. Sword of Feast and Famine3 mana
  3. Wilderness Reclamation4 mana
  4. Amulet of Vigor1 mana
  5. Beledros Witherbloom7 mana
  6. Nature's Will4 mana
  7. Sting, the Glinting Dagger2 mana
  8. Umbral Mantle3 mana

Make the commander connect — a body that never deals combat damage never triggers

  1. Garruk's Uprising3 mana
  2. Kodama of the West Tree3 mana
  3. Primal Rage2 mana
  4. Eldrazi Monument5 mana
  5. Colossus Hammer1 mana
  6. Rancor1 mana
  7. Shadowspear1 mana
  8. Falthis, Shadowcat Familiar3 mana

Life loss that is not combat damage — each opponent loses life, repeatably

  1. Zulaport Cutthroat2 mana
  2. Deathrite Shaman1 mana
  3. Leechridden Swamp0 mana
  4. Marionette Apprentice2 mana
  5. The Meathook Massacre2 mana
  6. Mirkwood Bats4 mana
  7. Ayara, First of Locthwain3 mana
  8. Bastion of Remembrance3 mana

A team pump that actually pumps tokens

  1. Mosswort Bridge0 mana
  2. Nesting Grounds0 mana
  3. Heroic Intervention2 mana
  4. Zulaport Cutthroat2 mana
  5. Sylvan Safekeeper1 mana
  6. Tamiyo's Safekeeping1 mana
  7. Tyvar's Stand1 mana
  8. Veil of Summer1 mana

Make creature tokens — a static anthem or a go-wide commander needs a board to be wide

  1. Hornet Nest3 mana
  2. Endless Ranks of the Dead4 mana
  3. Esika's Chariot4 mana
  4. Lathril, Blade of the Elves4 mana
  5. Trendy Circus Pirate0 mana
  6. Myr Battlesphere7 mana
  7. Broodhatch Nantuko2 mana
  8. Tervigon2 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Assassin's Trophy2 mana
  2. Defile1 mana
  3. Tragic Slip1 mana
  4. Infernal Grasp2 mana
  5. Fatal Push1 mana
  6. Beast Within3 mana
  7. Bitter Triumph2 mana
  8. Nature's Claim1 mana

Answer a whole board at once

  1. Do or Die2 mana
  2. Force of Despair3 mana
  3. Accursed Marauder2 mana
  4. Bontu's Last Reckoning3 mana
  5. Innocent Blood1 mana
  6. Coils of the Medusa2 mana
  7. Forced March3 mana
  8. Nature's Ruin3 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Green Sun's Zenith1 mana
  5. Imperial Seal1 mana
  6. Insatiable Avarice1 mana
  7. Diabolic Intent2 mana
  8. Nature's Rhythm2 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing