Arcane Foundry › Commanders › Leonardo, Sewer Samurai
Leonardo, Sewer Samurai
Legendary Creature — Mutant Ninja Turtle Samurai · {3}{W} · White commander
Sneak {2}{W}{W}
Double strike
During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Build a Leonardo, Sewer Samurai deck →
What Leonardo, Sewer Samurai actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Static ability · restrictionDuring your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it.
- Keyword · double strikedouble strike
- Keyword · sneaksneak
What a Leonardo, Sewer Samurai deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 16× A creature under the commander's power cap — its text only counts them
- 17× A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- 8× Put your own cards into your graveyard as a resource
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 9× Find the exact card the plan needs
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Leonardo, Sewer Samurai
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A creature under the commander's power cap — its text only counts them
- Walking Ballista0 mana
- Esper Sentinel1 mana
- Mother of Runes1 mana
- Soul Warden1 mana
- Soul's Attendant1 mana
- Hangarback Walker0 mana
- Crashing Drawbridge2 mana
- Spirited Companion2 mana
A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- Fireshrieker3 mana
- Gavel of the Righteous2 mana
- Genji Glove5 mana
- Leonardo, Leader in Blue1 mana
- Battle Mastery3 mana
- Twinblade Blessing3 mana
- Leonardo, Cutting Edge2 mana
- True Conviction6 mana
Put your own cards into your graveyard as a resource
- Altar of Dementia2 mana
- Mindcrank2 mana
- Codex Shredder1 mana
- Eden, Seat of the Sanctum0 mana
- Trenchpost0 mana
- Mesmeric Orb2 mana
- Millikin2 mana
- Perpetual Timepiece2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- March of Otherworldly Light1 mana
- Flicker of Fate2 mana
- Generous Gift3 mana
- Erode1 mana
- Getaway Glamer1 mana
- Unwanted Remake1 mana
Answer a whole board at once
- Final Showdown1 mana
- Vanquish the Horde8 mana
- Martyr's Cry2 mana
- Split Up3 mana
- Cathedral Membrane2 mana
- Citywide Bust3 mana
- Harsh Mercy3 mana
- Retribution of the Meek3 mana
Find the exact card the plan needs
- Open the Armory2 mana
- Enlightened Tutor1 mana
- Templar Knight2 mana
- Idyllic Tutor3 mana
- Ranger-Captain of Eos3 mana
- Loyal Tutor1 mana
- Recruiter of the Guard3 mana
- Search for Glory3 mana
Refill your hand
- Esper Sentinel1 mana
- Skullclamp1 mana
- Archivist of Oghma2 mana
- Smothering Tithe4 mana
- The One Ring4 mana
- Pip-Boy 30001 mana
- Vexing Bauble1 mana
- Caretaker's Talent3 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Bastion Protector3 mana
- Greater Auramancy2 mana
- Codsworth, Handy Helper3 mana
- Cryptothrall4 mana
- Avacyn, Angel of Hope8 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
Get ahead on mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Amber0 mana
- Mox Diamond0 mana
- Mox Opal0 mana
- Mana Vault1 mana
- Sol Ring1 mana
- Wayfarer's Bauble1 mana