Arcane Foundry › Commanders › Loot, Exuberant Explorer
Loot, Exuberant Explorer
Legendary Creature — Beast Noble · {2}{G} · Green commander
You may play an additional land on each of your turns.
{4}{G}{G}, {T}: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
Build a Loot, Exuberant Explorer deck →
What Loot, Exuberant Explorer actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated ability{4}{G}{G}, {T}: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them
What a Loot, Exuberant Explorer deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 14× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 22× Put a land onto the battlefield — for a landfall commander this triggers where a normal land drop does not
- 10× Untap the commander so the tap ability is an engine, not a one-shot
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 9× Find the exact card the plan needs
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 6× Get ahead on mana
Best cards for Loot, Exuberant Explorer
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Thousand-Year Elixir3 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Runadi, Behemoth Caller3 mana
- Akroma's Memorial7 mana
- Super State7 mana
- Ulvenwald Oddity // Ulvenwald Behemoth4 mana
- Lavaspur Boots1 mana
Put a land onto the battlefield — for a landfall commander this triggers where a normal land drop does not
- Exploration1 mana
- Explore2 mana
- Dryad of the Ilysian Grove3 mana
- Exploration Broodship1 mana
- Loot, Exuberant Explorer3 mana
- Wayward Swordtooth3 mana
- Druid Class2 mana
- Icetill Explorer4 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Bear Umbra4 mana
- Sword of Feast and Famine3 mana
- Wilderness Reclamation4 mana
- Amulet of Vigor1 mana
- Nature's Will4 mana
- Sting, the Glinting Dagger2 mana
- Umbral Mantle3 mana
- Genji Glove5 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Beast Within3 mana
- Nature's Claim1 mana
- Emerald Charm1 mana
- Shrink1 mana
- Naturalize2 mana
- Origin of Metalbending2 mana
- Natural State1 mana
- Umezawa's Jitte2 mana
Answer a whole board at once
- Simplify1 mana
- Aligned Hedron Network4 mana
- Coercive Portal4 mana
- Needle Storm3 mana
- Whirlwind4 mana
- Hurricane1 mana
- Worldslayer5 mana
- Corrosive Gale1 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Celestial Reunion1 mana
- Worldly Tutor1 mana
- March of Burgeoning Life1 mana
- Archdruid's Charm3 mana
- Chord of Calling3 mana
- Eldritch Evolution3 mana
Refill your hand
- Skullclamp1 mana
- Garruk's Uprising3 mana
- Beast Whisperer4 mana
- The One Ring4 mana
- Pip-Boy 30001 mana
- Vexing Bauble1 mana
- Elemental Bond3 mana
- Selvala, Heart of the Wilds3 mana
Keep a permanent you control alive through removal
- Innkeeper's Talent2 mana
- Guardian Augmenter3 mana
- Cryptothrall4 mana
- Saryth, the Viper's Fang4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Asceticism5 mana
- Eldrazi Monument5 mana
Get ahead on mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Amber0 mana
- Mox Diamond0 mana
- Mox Opal0 mana
- Birds of Paradise1 mana
- Crop Rotation1 mana
- Delighted Halfling1 mana