Arcane Foundry › Commanders › Loot, the Pathfinder
Loot, the Pathfinder
Legendary Creature — Beast Noble · {2}{G}{U}{R} · Green/Red/Blue commander
Double strike, vigilance, haste
Exhaust — {G}, {T}: Add three mana of any one color. (Activate each exhaust ability only once.)
Exhaust — {U}, {T}: Draw three cards.
Exhaust — {R}, {T}: Loot deals 3 damage to any target.
Build a Loot, the Pathfinder deck →
What Loot, the Pathfinder actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated ability{G}, {T}: Add three mana of any one color.
- Activated ability{U}, {T}: Draw three cards.
- Activated ability{R}, {T}: Loot deals 3 damage to any target.
- Keyword · double strikedouble strike
- Keyword · vigilancevigilance
- Keyword · hastehaste
- Keyword · exhaustexhaust
What a Loot, the Pathfinder deck needs
Plays as tap engine. What the commander asks of the other 99 — read from the card and checked by hand.
- untap effects that reach the commander (it has haste; each untap repeats its tap ability)
The Loot, the Pathfinder deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 10× Untap the commander so the tap ability is an engine, not a one-shot
- 9× Actually remove one problem permanent — preventing its damage is not removing it
- 10× Find the exact card the plan needs
- 5× Answer a spell or ability before it resolves
- 3× Answer a whole board at once
- 12× Refill your hand
- 5× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Loot, the Pathfinder
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Untap the commander so the tap ability is an engine, not a one-shot
- Aggravated Assault3 mana
- Bear Umbra4 mana
- Freed from the Real3 mana
- Pemmin's Aura3 mana
- Sting, the Glinting Dagger2 mana
- Umbral Mantle3 mana
- Unstoppable Plan3 mana
- Genji Glove5 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Wild Magic Surge2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Beast Within3 mana
- Nature's Claim1 mana
- Crush1 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Neoform2 mana
- Worldly Tutor1 mana
- Reshape2 mana
- March of Burgeoning Life1 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Street Spasm1 mana
- Desynchronization4 mana
- Wave Goodbye4 mana
- Whelming Wave4 mana
- Consuming Tide4 mana
- Oversimplify5 mana
Refill your hand
- Mystic Remora1 mana
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Sylvan Library2 mana
- Curiosity1 mana
- Wizard Class1 mana
- Garruk's Uprising3 mana
- Professional Face-Breaker3 mana
Keep a permanent you control alive through removal
- Hexing Squelcher2 mana
- Guardian Augmenter3 mana
- Saryth, the Viper's Fang4 mana
- Lost in the Maze2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Asceticism5 mana
- Eldrazi Monument5 mana
Get ahead on mana
- Sol Ring1 mana
- Izzet Signet2 mana
- Gruul Signet2 mana
- Incubation Druid2 mana
- Simic Signet2 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Ilysian Caryatid2 mana
Combos with Loot, the Pathfinder
Known combos from Commander Spellbook that Loot, the Pathfinder is a piece of, and how many decks list them.
- Loot, the Pathfinder + Deadeye Navigator4,612 decks