Arcane Foundry › Commanders › Lord of the Nazgûl
Lord of the Nazgûl
Legendary Creature — Wraith Noble · {3}{U}{B} · Black/Blue commander
Flying
Wraiths you control have protection from Ring-bearers.
Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn.
Build a Lord of the Nazgûl deck →
What Lord of the Nazgûl actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · cast_spellWhenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 unt
- Static ability · keyword_grantWraiths you control have protection from Ring-bearers.
- Keyword · flyingflying
What a Lord of the Nazgûl deck needs
Plays as wraith typal. What the commander asks of the other 99 — read from the card and checked by hand.
- cheap instants and sorceries (each makes a 3/3 Wraith)
- wraith creatures (nine Wraiths become 9/9s)
The Lord of the Nazgûl deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 22× Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine
- 6× A card that is CAST to trigger the commander — reanimating or blinking it does not count
- 4× A team pump that actually pumps tokens
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
Best cards for Lord of the Nazgûl
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Canoptek Wraith3 mana
- Nazgûl3 mana
- Witch-king of Angmar5 mana
- Lord of the Nazgûl5 mana
- Street Wraith5 mana
- Bog Wraith4 mana
- Dirtwater Wraith4 mana
- Odylic Wraith4 mana
Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Brainstorm1 mana
- Dark Ritual1 mana
- Malakir Rebirth // Malakir Mire1 mana
- Mystical Tutor1 mana
- Opt1 mana
- Ponder1 mana
A card that is CAST to trigger the commander — reanimating or blinking it does not count
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Brainstorm1 mana
- Dark Ritual1 mana
- Malakir Rebirth // Malakir Mire1 mana
- Mystical Tutor1 mana
- Opt1 mana
- Ponder1 mana
A team pump that actually pumps tokens
- Patchwork Banner3 mana
- Heraldic Banner3 mana
- Adaptive Automaton3 mana
- Chief of the Foundry3 mana
- Icon of Ancestry3 mana
- Master of Etherium3 mana
- Banner of Kinship5 mana
- Vanquisher's Banner5 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Fatal Push1 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Grim Tutor3 mana
- Tainted Pact2 mana
- Scheming Symmetry1 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Toxic Deluge3 mana
- Damnation4 mana
- Bontu's Last Reckoning3 mana
- Sickening Dreams2 mana
- Crypt Rats3 mana
- Extinction Event4 mana
- Endemic Plague4 mana
- Desynchronization4 mana
Refill your hand
- Mystic Remora1 mana
- Skullclamp1 mana
- Curiosity1 mana
- Wizard Class1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Herald's Horn3 mana
- Morbid Opportunist3 mana
Combos with Lord of the Nazgûl
Known combos from Commander Spellbook that Lord of the Nazgûl is a piece of, and how many decks list them.
- Lord of the Nazgûl + Mindsplice Apparatus + Phyrexian Altar + Whispers Of The Muse13 decks
- Lord of the Nazgûl + Mindsplice Apparatus + Phyrexian Altar + Mystic Speculation8 decks
- Lord of the Nazgûl + Mindsplice Apparatus + Phyrexian Altar + Clockspinning5 decks
- Lord of the Nazgûl + Intruder Alarm + Harmonized Trio4 decks
- Lord of the Nazgûl + Mindsplice Apparatus + Phyrexian Altar + Whim Of Volrath4 decks
- Lord of the Nazgûl + The Tenth Doctor + Mana Echoes + Reality Strobe