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Lord of the Nazgûl

Lord of the Nazgûl

Legendary Creature — Wraith Noble · {3}{U}{B} · Black/Blue commander

Flying Wraiths you control have protection from Ring-bearers. Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn.
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What Lord of the Nazgûl actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Lord of the Nazgûl deck needs

Plays as wraith typal. What the commander asks of the other 99 — read from the card and checked by hand.

The Lord of the Nazgûl deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Lord of the Nazgûl

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Canoptek Wraith3 mana
  2. Nazgûl3 mana
  3. Witch-king of Angmar5 mana
  4. Lord of the Nazgûl5 mana
  5. Street Wraith5 mana
  6. Bog Wraith4 mana
  7. Dirtwater Wraith4 mana
  8. Odylic Wraith4 mana

Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine

  1. Pact of Negation0 mana
  2. An Offer You Can't Refuse1 mana
  3. Brainstorm1 mana
  4. Dark Ritual1 mana
  5. Malakir Rebirth // Malakir Mire1 mana
  6. Mystical Tutor1 mana
  7. Opt1 mana
  8. Ponder1 mana

A card that is CAST to trigger the commander — reanimating or blinking it does not count

  1. Pact of Negation0 mana
  2. An Offer You Can't Refuse1 mana
  3. Brainstorm1 mana
  4. Dark Ritual1 mana
  5. Malakir Rebirth // Malakir Mire1 mana
  6. Mystical Tutor1 mana
  7. Opt1 mana
  8. Ponder1 mana

A team pump that actually pumps tokens

  1. Patchwork Banner3 mana
  2. Heraldic Banner3 mana
  3. Adaptive Automaton3 mana
  4. Chief of the Foundry3 mana
  5. Icon of Ancestry3 mana
  6. Master of Etherium3 mana
  7. Banner of Kinship5 mana
  8. Vanquisher's Banner5 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Reality Shift2 mana
  2. Pongify1 mana
  3. Rapid Hybridization1 mana
  4. Resculpt2 mana
  5. Defile1 mana
  6. Tragic Slip1 mana
  7. Infernal Grasp2 mana
  8. Fatal Push1 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Imperial Seal1 mana
  5. Demonic Consultation1 mana
  6. Grim Tutor3 mana
  7. Tainted Pact2 mana
  8. Scheming Symmetry1 mana

Answer a spell or ability before it resolves

  1. Mindbreak Trap4 mana
  2. Fierce Guardianship3 mana
  3. Force of Negation3 mana
  4. Force of Will5 mana
  5. Flare of Denial3 mana
  6. Pact of Negation0 mana
  7. An Offer You Can't Refuse1 mana
  8. Arcane Denial2 mana

Answer a whole board at once

  1. Toxic Deluge3 mana
  2. Damnation4 mana
  3. Bontu's Last Reckoning3 mana
  4. Sickening Dreams2 mana
  5. Crypt Rats3 mana
  6. Extinction Event4 mana
  7. Endemic Plague4 mana
  8. Desynchronization4 mana

Refill your hand

  1. Mystic Remora1 mana
  2. Skullclamp1 mana
  3. Curiosity1 mana
  4. Wizard Class1 mana
  5. Black Market Connections3 mana
  6. Braids, Arisen Nightmare3 mana
  7. Herald's Horn3 mana
  8. Morbid Opportunist3 mana

Combos with Lord of the Nazgûl

Known combos from Commander Spellbook that Lord of the Nazgûl is a piece of, and how many decks list them.

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing