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Lord of Tresserhorn

Lord of Tresserhorn

Legendary Creature — Zombie · {1}{U}{B}{R} · Black/Red/Blue commander

When Lord of Tresserhorn enters, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards. {B}: Regenerate Lord of Tresserhorn.
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What Lord of Tresserhorn actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Lord of Tresserhorn deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Lord of Tresserhorn

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch

  1. Secret Tunnel0 mana
  2. Crash Through1 mana
  3. Tetsuko Umezawa, Fugitive2 mana
  4. Irenicus's Vile Duplication4 mana
  5. Archetype of Aggression3 mana
  6. Frostcliff Siege3 mana
  7. Rhonas's Monument3 mana
  8. Thassa, God of the Sea3 mana

Exile a permanent you control and return it — the button a value-ETB deck presses

  1. Displacer Kitten4 mana
  2. Eternal Acrobat Toast0 mana
  3. Conjurer's Closet5 mana
  4. Nephalia Smuggler1 mana
  5. Y'shtola Rhul6 mana
  6. Escape Protocol2 mana
  7. Gandalf, Shadow's Foe7 mana
  8. Essence Flux1 mana

A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one

  1. Zombie Master // Zombie Master0 mana
  2. Nightscape Familiar2 mana
  3. Crypt Sliver2 mana
  4. Will-o'-the-Wisp1 mana
  5. Skeletal Changeling2 mana
  6. Augur of Skulls2 mana
  7. Crimson Muckwader2 mana
  8. Mad Auntie3 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Bojuka Bog0 mana
  2. Chrome Mox0 mana
  3. Mystic Sanctuary0 mana
  4. Temple of Epiphany0 mana
  5. Bloodfell Caves0 mana
  6. Cabaretti Courtyard0 mana
  7. Dimir Aqueduct0 mana
  8. Dismal Backwater0 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Reality Shift2 mana
  2. Wild Magic Surge2 mana
  3. Pongify1 mana
  4. Rapid Hybridization1 mana
  5. Resculpt2 mana
  6. Defile1 mana
  7. Tragic Slip1 mana
  8. Suspend1 mana

Answer a whole board at once

  1. Do or Die2 mana
  2. Force of Despair3 mana
  3. Blasphemous Act9 mana
  4. Displacement Wave2 mana
  5. Accursed Marauder2 mana
  6. Bontu's Last Reckoning3 mana
  7. Innocent Blood1 mana
  8. Breaking Point3 mana

Answer a spell or ability before it resolves

  1. Pact of Negation0 mana
  2. Counterspell2 mana
  3. Three Steps Ahead1 mana
  4. Long River's Pull2 mana
  5. Force of Will5 mana
  6. Abjure1 mana
  7. Archmage's Charm3 mana
  8. Cancel3 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Imperial Seal1 mana
  5. Insatiable Avarice1 mana
  6. Diabolic Intent2 mana
  7. Grim Tutor3 mana
  8. Liliana Vess // Liliana Vess0 mana

Refill your hand

  1. Mystic Remora1 mana
  2. Skullclamp1 mana
  3. Orcish Bowmasters2 mana
  4. Curiosity1 mana
  5. Wizard Class1 mana
  6. Black Market Connections3 mana
  7. Braids, Arisen Nightmare3 mana
  8. Morbid Opportunist3 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing