Arcane Foundry › Commanders › Lord Windgrace
Lord Windgrace
Legendary Planeswalker — Windgrace · {2}{B}{R}{G} · Black/Green/Red commander
+2: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card.
−3: Return up to two target land cards from your graveyard to the battlefield.
−11: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk.
Lord Windgrace can be your commander.
Build a Lord Windgrace deck →
What Lord Windgrace actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated ability+2: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card.
- Activated ability−3: Return up to two target land cards from your graveyard to the battlefield.
- Activated ability−11: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk.
What a Lord Windgrace deck needs
Plays as lands. What the commander asks of the other 99 — read from the card and checked by hand.
- ways to keep the commander planeswalker alive (blockers, fogs, pillowfort), loyalty growth (proliferate, loyalty boosters) and planeswalker synergies — it must survive a turn cycle to work
- land ramp, extra land drops and landfall payoffs (its text counts or triggers on lands)
- self-mill, discard and recursion (the graveyard is a resource its text reads)
- token payoffs — anthems, sacrifice outlets and go-wide finishers (it makes tokens on repeat)
The Lord Windgrace deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 16× Put a land onto the battlefield — for a landfall commander this triggers where a normal land drop does not
- 6× Proliferate — every counter already placed is placed again
- 6× Repeat, double, protect or find planeswalkers — the engine around a planeswalker commander
- 12× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 6× Put your own cards into your graveyard as a resource
- 4× A team pump that actually pumps tokens
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
Best cards for Lord Windgrace
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put a land onto the battlefield — for a landfall commander this triggers where a normal land drop does not
- Exploration1 mana
- Explore2 mana
- Dryad of the Ilysian Grove3 mana
- Exploration Broodship1 mana
- Azusa, Lost but Seeking3 mana
- Loot, Exuberant Explorer3 mana
- Wayward Swordtooth3 mana
- Druid Class2 mana
Proliferate — every counter already placed is placed again
- Karn's Bastion0 mana
- Evolution Sage3 mana
- Blightbelly Rat2 mana
- Contagion Clasp2 mana
- Yawgmoth, Thran Physician4 mana
- Bloated Contaminator3 mana
- Staff of Compleation3 mana
- Sword of Truth and Justice3 mana
Repeat, double, protect or find planeswalkers — the engine around a planeswalker commander
- Surgehacker Mech4 mana
- Devouring Hellion3 mana
- Heart of Bogardan4 mana
- Shatterskull Smashing // Shatterskull, the Hammer Pass2 mana
- Mox Amber0 mana
- Takenuma, Abandoned Mire0 mana
- Stonesplitter Bolt1 mana
- Animist's Might3 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Replicating Ring3 mana
- Esika's Chariot4 mana
- Omarthis, Ghostfire Initiate0 mana
- Wrenn and Seven5 mana
- Andúril, Flame of the West3 mana
- Hanweir Garrison3 mana
- Rampant Frogantua3 mana
- Sarkhan, Fireblood3 mana
Put your own cards into your graveyard as a resource
- Takenuma, Abandoned Mire0 mana
- Stitcher's Supplier1 mana
- Aftermath Analyst2 mana
- Ripples of Undeath2 mana
- Smuggler's Surprise1 mana
- Six3 mana
- Argoth, Sanctum of Nature0 mana
- Eden, Seat of the Sanctum0 mana
A team pump that actually pumps tokens
- Castle Embereth0 mana
- Finale of Devastation2 mana
- Great Train Heist1 mana
- Beastmaster Ascension3 mana
- Heraldic Banner3 mana
- Rising of the Day3 mana
- Assault Formation2 mana
- Jolrael, Mwonvuli Recluse2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Assassin's Trophy2 mana
- Wild Magic Surge2 mana
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Terminate2 mana
- Fatal Push1 mana
- Beast Within3 mana
Find the exact card the plan needs
- Entomb1 mana
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Green Sun's Zenith1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Nature's Rhythm2 mana
Answer a whole board at once
- Toxic Deluge3 mana
- Damnation4 mana
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Bontu's Last Reckoning3 mana
- Street Spasm1 mana
- Sickening Dreams2 mana
- Crypt Rats3 mana
Combos with Lord Windgrace
Known combos from Commander Spellbook that Lord Windgrace is a piece of, and how many decks list them.
- Lord Windgrace + Command Beacon + Planebound Accomplice + Heart Of Kiran + Archaeological Dig