Arcane Foundry › Commanders › Ludevic, Necrogenius // Olag, Ludevic's Hubris

Ludevic, Necrogenius // Olag, Ludevic's Hubris

Ludevic, Necrogenius // Olag, Ludevic's Hubris

Legendary Creature — Human Wizard // Legendary Creature — Zombie · {U}{B} · Black/Blue commander

Whenever Ludevic enters or attacks, mill a card. {X}{U}{U}{B}{B}, Exile X creature cards from your graveyard: Transform Ludevic. X can't be 0. Activate only as a sorcery. As this creature transforms into Olag, Ludevic's Hubris, it becomes a copy of a creature card exiled with it, except its name is Olag, Ludevic's Hubris, it's 4/4, and it's a legendary blue and black Zombie in addition to its other colors and types. Put a number of +1/+1 counters on Olag equal to the number of creature cards exiled with it.
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What Ludevic, Necrogenius // Olag, Ludevic's Hubris actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Ludevic, Necrogenius // Olag, Ludevic's Hubris deck needs

Plays as copy engine. What the commander asks of the other 99 — read from the card and checked by hand.

The Ludevic, Necrogenius // Olag, Ludevic's Hubris deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Ludevic, Necrogenius // Olag, Ludevic's Hubris

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Put haste on the commander the turn it resolves — a tap ability is unusable otherwise

  1. Thousand-Year Elixir3 mana
  2. Lightning Greaves2 mana
  3. Swiftfoot Boots2 mana
  4. Akroma's Memorial7 mana
  5. Lavaspur Boots1 mana
  6. Sting, the Glinting Dagger2 mana
  7. Haunted Cloak3 mana
  8. Sword of Vengeance3 mana

Exile a permanent you control and return it — the button a value-ETB deck presses

  1. Displacer Kitten4 mana
  2. Conjurer's Closet5 mana
  3. Gossip's Talent2 mana
  4. Thassa, Deep-Dwelling4 mana
  5. Nephalia Smuggler1 mana
  6. Voyager Staff1 mana
  7. Jill, Shiva's Dominant // Shiva, Warden of Ice3 mana
  8. Deadeye Navigator6 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Orcish Bowmasters2 mana
  2. Accursed Marauder2 mana
  3. Baleful Strix2 mana
  4. Solemn Simulacrum4 mana
  5. Cauldron Familiar1 mana
  6. Thousand-Faced Shadow1 mana
  7. Fleshbag Marauder3 mana
  8. Plaguecrafter3 mana

Make the commander connect — a body that never deals combat damage never triggers

  1. Tetsuko Umezawa, Fugitive2 mana
  2. Rogue Class2 mana
  3. Archetype of Imagination6 mana
  4. Eldrazi Monument5 mana
  5. Falthis, Shadowcat Familiar3 mana
  6. Akroma's Memorial7 mana
  7. Infiltrator's Magemark3 mana
  8. Ninja Teen3 mana

Put your own cards into your graveyard as a resource

  1. Takenuma, Abandoned Mire0 mana
  2. Stitcher's Supplier1 mana
  3. Ripples of Undeath2 mana
  4. Emry, Lurker of the Loch3 mana
  5. Eden, Seat of the Sanctum0 mana
  6. Port of Karfell0 mana
  7. Tomb Fortress0 mana
  8. Millikin2 mana

Put +1/+1 counters on creatures you control, or multiply the ones already there

  1. Thrummingbird2 mana
  2. Blightbelly Rat2 mana
  3. Scheming Aspirant2 mana
  4. Vexing Radgull2 mana
  5. Voidwing Hybrid2 mana
  6. Venser, Corpse Puppet2 mana
  7. Kid Loki1 mana
  8. Dreamtide Whale3 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Reality Shift2 mana
  2. Pongify1 mana
  3. Rapid Hybridization1 mana
  4. Resculpt2 mana
  5. Defile1 mana
  6. Tragic Slip1 mana
  7. Infernal Grasp2 mana
  8. Fatal Push1 mana

Find the exact card the plan needs

  1. Entomb1 mana
  2. Demonic Tutor2 mana
  3. Diabolic Intent2 mana
  4. Vampiric Tutor1 mana
  5. Imperial Seal1 mana
  6. Demonic Consultation1 mana
  7. Grim Tutor3 mana
  8. Tainted Pact2 mana

Answer a spell or ability before it resolves

  1. Mindbreak Trap4 mana
  2. Fierce Guardianship3 mana
  3. Force of Negation3 mana
  4. Force of Will5 mana
  5. Flare of Denial3 mana
  6. Pact of Negation0 mana
  7. An Offer You Can't Refuse1 mana
  8. Arcane Denial2 mana

Build this deck in the Arcane Forge →

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