Arcane Foundry › Commanders › Lumra, Bellow of the Woods
Lumra, Bellow of the Woods
Legendary Creature — Elemental Bear · {4}{G}{G} · Green commander
Reach, vigilance
Lumra's power and toughness are each equal to the number of lands you control.
When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
Build a Lumra, Bellow of the Woods deck →
What Lumra, Bellow of the Woods actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhen Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
- Keyword · reachreach
- Keyword · vigilancevigilance
What a Lumra, Bellow of the Woods deck needs
Plays as lands ETB (self-mill, lands back). What the commander asks of the other 99 — read from the card and checked by hand.
- self-mill and lands in the graveyard (Lumra returns them all)
- landfall payoffs (many lands enter at once)
- blink and recursion for Lumra
The Lumra, Bellow of the Woods deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 10× Put a land onto the battlefield — for a landfall commander this triggers where a normal land drop does not
- 8× Pay off lands entering — landfall
- 4× Play additional lands each turn, or play lands from the graveyard / the top of the library
- 12× Put your own cards into your graveyard as a resource
- 8× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
- 4× Actually remove one problem permanent — preventing its damage is not removing it
- 8× Find the exact card the plan needs
- 1× Answer a whole board at once
Best cards for Lumra, Bellow of the Woods
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put a land onto the battlefield — for a landfall commander this triggers where a normal land drop does not
- Enter the Unknown1 mana
- Exploration Broodship1 mana
- Exploration1 mana
- Explore2 mana
- Azusa's Many Journeys // Likeness of the Seeker2 mana
- Druid Class2 mana
- Summer Bloom2 mana
- Sword of Forge and Frontier3 mana
Pay off lands entering — landfall
- Chocobo Camp0 mana
- Hormagaunt Horde1 mana
- Sazh's Chocobo1 mana
- Jaddi Offshoot1 mana
- Adventuring Gear1 mana
- Scythe Leopard1 mana
- Skyclave Pick-Axe1 mana
- Khalni Heart Expedition2 mana
Play additional lands each turn, or play lands from the graveyard / the top of the library
- Exploration Broodship1 mana
- Exploration1 mana
- Azusa's Many Journeys // Likeness of the Seeker2 mana
- Druid Class2 mana
- Sword of Forge and Frontier3 mana
- Loot, Exuberant Explorer3 mana
- Way of the Paradox3 mana
- Azusa, Lost but Seeking3 mana
Put your own cards into your graveyard as a resource
- Argoth, Sanctum of Nature0 mana
- Eden, Seat of the Sanctum0 mana
- Sequestered Stash0 mana
- Smuggler's Surprise1 mana
- Molt Tender1 mana
- Crop Sigil1 mana
- Deathbonnet Sprout // Deathbonnet Hulk1 mana
- Excavated Wall1 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Sporocyst1 mana
- Arboreal Grazer1 mana
- Elvish Pioneer1 mana
- Kinetic Ooze1 mana
- Chainweb Aracnir1 mana
- Cenote Scout1 mana
- Jadelight Spelunker1 mana
- Sunshower Druid1 mana
Exile a permanent you control and return it — the button a value-ETB deck presses
- Voyager Staff1 mana
- Golden Argosy4 mana
- Meandering Towershell5 mana
- Conjurer's Closet5 mana
- Eldrazi Confluence4 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Beast Within3 mana
- Hulk's Thunderclap2 mana
- Pawpatch Formation2 mana
- Kenrith's Transformation2 mana
- Lignify2 mana
- Song of the Dryads3 mana
- Warg Tactics2 mana
- Fowl Strike2 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Summoner's Pact0 mana
- Worldly Tutor1 mana
- Archdruid's Charm3 mana
- Chord of Calling3 mana
- Time of Need2 mana
- Uncage the Menagerie2 mana
Answer a whole board at once
- Needle Storm3 mana
- Selective Obliteration5 mana
- Gale Force5 mana
- Hurricane1 mana
- Corrosive Gale1 mana
- Tropical Storm1 mana
- Windstorm1 mana
- Arashi, the Sky Asunder5 mana
Combos with Lumra, Bellow of the Woods
Known combos from Commander Spellbook that Lumra, Bellow of the Woods is a piece of, and how many decks list them.
- Lumra, Bellow of the Woods + Springheart Nantuko + Zuran Orb + Lotus Cobra18,986 decks
- Lumra, Bellow of the Woods + Springheart Nantuko + Zuran Orb + Tireless Provisioner16,363 decks
- Lumra, Bellow of the Woods + Springheart Nantuko + Zuran Orb + Nissa, Resurgent Animist11,759 decks
- Lumra, Bellow of the Woods + Ashaya, Soul Of The Wild + Vesuva9,490 decks
- Lumra, Bellow of the Woods + Mirrorpool + Amulet Of Vigor + Sylvan Safekeeper8,205 decks
- Lumra, Bellow of the Woods + Mirrorpool + Zuran Orb + Amulet Of Vigor8,025 decks