Arcane Foundry › Commanders › MacCready, Lamplight Mayor
MacCready, Lamplight Mayor
Legendary Creature — Human Advisor · {W}{B} · Black/White commander
Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can't be blocked by creatures with greater power.)
Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.
Build a MacCready, Lamplight Mayor deck →
What MacCready, Lamplight Mayor actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · attackWhenever a creature you control with power 2 or less attacks, it gains skulk until end of turn.
- Triggered ability · attackWhenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.
What a MacCready, Lamplight Mayor deck needs
Plays as combat trigger. What the commander asks of the other 99 — read from the card and checked by hand.
- small creatures (power 2 or less — they gain skulk when attacking)
- pillowfort and drain (a power-4 attacker drains its controller 2)
The MacCready, Lamplight Mayor deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 18× A creature under the commander's power cap — its text only counts them
- 6× Life loss that is not combat damage — each opponent loses life, repeatably
- 12× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for MacCready, Lamplight Mayor
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A creature under the commander's power cap — its text only counts them
- Walking Ballista0 mana
- Esper Sentinel1 mana
- Mother of Runes1 mana
- Soul Warden1 mana
- Soul's Attendant1 mana
- Blood Artist2 mana
- Orcish Bowmasters2 mana
- Zulaport Cutthroat2 mana
Life loss that is not combat damage — each opponent loses life, repeatably
- Zulaport Cutthroat2 mana
- Leechridden Swamp0 mana
- Blind Obedience2 mana
- Cruel Celebrant2 mana
- Elas il-Kor, Sadistic Pilgrim2 mana
- Marionette Apprentice2 mana
- The Meathook Massacre2 mana
- Mirkwood Bats4 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Replicating Ring3 mana
- Elspeth, Storm Slayer5 mana
- Hero of Bladehold4 mana
- Omarthis, Ghostfire Initiate0 mana
- Elspeth, Sun's Champion6 mana
- Andúril, Flame of the West3 mana
- Cosmogrand Zenith3 mana
- Kaya, Geist Hunter3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Defile1 mana
- Tragic Slip1 mana
- March of Otherworldly Light1 mana
- Infernal Grasp2 mana
- Fatal Push1 mana
- Bitter Triumph2 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Grim Tutor3 mana
- Tainted Pact2 mana
- Scheming Symmetry1 mana
Answer a whole board at once
- Damn2 mana
- Vanquish the Horde8 mana
- Toxic Deluge3 mana
- Damnation4 mana
- Wrath of God4 mana
- Day of Judgment4 mana
- Bontu's Last Reckoning3 mana
- Kaya's Wrath4 mana
Refill your hand
- Esper Sentinel1 mana
- Skullclamp1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
- Archivist of Oghma2 mana
- The One Ring4 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Bastion Protector3 mana
- Codsworth, Handy Helper3 mana
- Avacyn, Angel of Hope8 mana
- Coppercoat Vanguard2 mana
- General's Enforcer2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
Get ahead on mana
- Sol Ring1 mana
- Orzhov Signet2 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Diamond0 mana
- Mana Vault1 mana