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MACH-1, Swooping Scoundrel

MACH-1, Swooping Scoundrel

Legendary Artifact Creature — Human Villain · {1}{B} · Black commander

Flying When MACH-1 enters and whenever you gain life, surveil 1. This ability triggers only once each turn. (To surveil 1, look at the top card of your library. You may put it into your graveyard.)
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What MACH-1, Swooping Scoundrel actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a MACH-1, Swooping Scoundrel deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for MACH-1, Swooping Scoundrel

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Exile a permanent you control and return it — the button a value-ETB deck presses

  1. Eternal Acrobat Toast0 mana
  2. Conjurer's Closet5 mana
  3. Eldrazi Confluence4 mana

A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one

  1. Umbral Collar Zealot2 mana
  2. Dawnhand Dissident1 mana
  3. Faerie Dreamthief1 mana
  4. Snarling Gorehound1 mana
  5. Barrier of Bones1 mana
  6. Desmond Miles2 mana
  7. Dogged Detective2 mana
  8. Purple Pentapus1 mana

Gain life repeatedly — for a commander that converts life gained into drain, the gain IS the damage

  1. Inventors' Fair0 mana
  2. Basilisk Collar1 mana
  3. Blood Artist2 mana
  4. Zulaport Cutthroat2 mana
  5. Bloodchief Ascension1 mana
  6. Shadowspear1 mana
  7. Westvale Abbey // Ormendahl, Profane Prince0 mana
  8. Witch's Clinic0 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Bojuka Bog0 mana
  2. Chrome Mox0 mana
  3. Cabaretti Courtyard0 mana
  4. Lotus Field0 mana
  5. Mortuary Mire0 mana
  6. Riveteers Overlook0 mana
  7. Talon Gates of Madara0 mana
  8. Witch's Cottage0 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Defile1 mana
  2. Tragic Slip1 mana
  3. Infernal Grasp2 mana
  4. Fatal Push1 mana
  5. Bitter Triumph2 mana
  6. Black Sun's Twilight1 mana
  7. Cut Down1 mana
  8. Erebos's Intervention1 mana

Answer a whole board at once

  1. Do or Die2 mana
  2. Force of Despair3 mana
  3. Accursed Marauder2 mana
  4. Bontu's Last Reckoning3 mana
  5. Innocent Blood1 mana
  6. Coils of the Medusa2 mana
  7. Forced March3 mana
  8. Nature's Ruin3 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Imperial Seal1 mana
  5. Insatiable Avarice1 mana
  6. Diabolic Intent2 mana
  7. Grim Tutor3 mana
  8. Liliana Vess // Liliana Vess0 mana

Refill your hand

  1. Skullclamp1 mana
  2. Orcish Bowmasters2 mana
  3. Black Market Connections3 mana
  4. Braids, Arisen Nightmare3 mana
  5. Morbid Opportunist3 mana
  6. Phyrexian Arena3 mana
  7. The One Ring4 mana
  8. Kederekt Parasite1 mana

Keep a permanent you control alive through removal

  1. Cryptothrall4 mana
  2. Lightning Greaves2 mana
  3. Swiftfoot Boots2 mana
  4. Eldrazi Monument5 mana
  5. Commander's Plate1 mana
  6. Mithril Coat3 mana
  7. Akroma's Memorial7 mana
  8. The Walls of Ba Sing Se8 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing