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Madame Hydra

Madame Hydra

Legendary Creature — Human Villain · {2}{B}{R} · Black/Red commander

Whenever you cast a Villain spell, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
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What Madame Hydra actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Madame Hydra deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Madame Hydra

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Electro, Assaulting Battery3 mana
  2. Whiplash, Vengeful Engineer1 mana
  3. Common Crook2 mana
  4. Hobgoblin, Mantled Marauder2 mana
  5. Morlun, Devourer of Spiders2 mana
  6. A.I.M. Synthoids2 mana
  7. Agents of HYDRA2 mana
  8. Alex Wilder, Runaway2 mana

A card that is CAST to trigger the commander — reanimating or blinking it does not count

  1. Electro, Assaulting Battery3 mana
  2. Whiplash, Vengeful Engineer1 mana
  3. Common Crook2 mana
  4. Hobgoblin, Mantled Marauder2 mana
  5. Morlun, Devourer of Spiders2 mana
  6. A.I.M. Synthoids2 mana
  7. Agents of HYDRA2 mana
  8. Alex Wilder, Runaway2 mana

A team pump that actually pumps tokens

  1. Nesting Grounds0 mana
  2. Zulaport Cutthroat2 mana
  3. Patchwork Banner3 mana
  4. Castle Embereth0 mana
  5. Fire Nation Palace0 mana
  6. Crashing Drawbridge2 mana
  7. Hexing Squelcher2 mana
  8. Crash Through1 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Wild Magic Surge2 mana
  2. Defile1 mana
  3. Tragic Slip1 mana
  4. Infernal Grasp2 mana
  5. Terminate2 mana
  6. Fatal Push1 mana
  7. Bitter Triumph2 mana
  8. Black Sun's Twilight1 mana

Answer a whole board at once

  1. Do or Die2 mana
  2. Force of Despair3 mana
  3. Blasphemous Act9 mana
  4. Accursed Marauder2 mana
  5. Bontu's Last Reckoning3 mana
  6. Innocent Blood1 mana
  7. Breaking Point3 mana
  8. Coils of the Medusa2 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Imperial Seal1 mana
  5. Insatiable Avarice1 mana
  6. Diabolic Intent2 mana
  7. Grim Tutor3 mana
  8. Liliana Vess // Liliana Vess0 mana

Refill your hand

  1. Skullclamp1 mana
  2. Orcish Bowmasters2 mana
  3. Black Market Connections3 mana
  4. Braids, Arisen Nightmare3 mana
  5. Morbid Opportunist3 mana
  6. Phyrexian Arena3 mana
  7. The One Ring4 mana
  8. Kederekt Parasite1 mana

Keep a permanent you control alive through removal

  1. Hexing Squelcher2 mana
  2. Cryptothrall4 mana
  3. Lightning Greaves2 mana
  4. Swiftfoot Boots2 mana
  5. Eldrazi Monument5 mana
  6. Commander's Plate1 mana
  7. Mithril Coat3 mana
  8. Akroma's Memorial7 mana

Get ahead on mana

  1. Chrome Mox0 mana
  2. Everflowing Chalice0 mana
  3. Mox Amber0 mana
  4. Mox Diamond0 mana
  5. Mox Opal0 mana
  6. Mana Vault1 mana
  7. Sol Ring1 mana
  8. Wayfarer's Bauble1 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing