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Maelstrom Wanderer

Maelstrom Wanderer

Legendary Creature — Elemental · {5}{G}{U}{R} · Green/Red/Blue commander

Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
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What Maelstrom Wanderer actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Maelstrom Wanderer deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Maelstrom Wanderer

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Mana value at or above the floor — for a cascade commander a cheap card is a DEFECT, not a bargain

  1. Excalibur, Sword of Eden12 mana
  2. Ghalta, Primal Hunger12 mana
  3. Ancient Stone Idol10 mana
  4. Apex Devastator10 mana
  5. Blightsteel Colossus12 mana
  6. Charred Foyer // Warped Space10 mana
  7. Darksteel Colossus11 mana
  8. Emrakul, the Promised End13 mana

A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it

  1. Krenko, Tin Street Kingpin3 mana
  2. Fear of Missing Out2 mana
  3. Inti, Seneschal of the Sun2 mana
  4. Ruby, Daring Tracker2 mana
  5. The Goose Mother2 mana
  6. Goreclaw, Terror of Qal Sisma4 mana
  7. Etali, Primal Storm6 mana
  8. Captain Lannery Storm3 mana

Make creature tokens — a static anthem or a go-wide commander needs a board to be wide

  1. Chasm Skulker3 mana
  2. Hornet Nest3 mana
  3. Kozilek's Unsealing3 mana
  4. Pashalik Mons3 mana
  5. Esika's Chariot4 mana
  6. Siege-Gang Lieutenant4 mana
  7. Trendy Circus Pirate0 mana
  8. Myr Battlesphere7 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Reality Shift2 mana
  2. Wild Magic Surge2 mana
  3. Pongify1 mana
  4. Rapid Hybridization1 mana
  5. Resculpt2 mana
  6. Suspend1 mana
  7. Snap2 mana
  8. Into the Flood Maw1 mana

Answer a whole board at once

  1. Blasphemous Act9 mana
  2. Displacement Wave2 mana
  3. Breaking Point3 mana
  4. Crack the Earth1 mana
  5. Simplify1 mana
  6. Filter Out3 mana
  7. Kozilek's Return3 mana
  8. Akki Blizzard-Herder2 mana

Answer a spell or ability before it resolves

  1. Pact of Negation0 mana
  2. Counterspell2 mana
  3. Three Steps Ahead1 mana
  4. Long River's Pull2 mana
  5. Force of Will5 mana
  6. Abjure1 mana
  7. Archmage's Charm3 mana
  8. Cancel3 mana

Find the exact card the plan needs

  1. Green Sun's Zenith1 mana
  2. Nature's Rhythm2 mana
  3. Neoform2 mana
  4. Celestial Reunion1 mana
  5. Worldly Tutor1 mana
  6. Reshape2 mana
  7. March of Burgeoning Life1 mana
  8. Mask of the Mimic1 mana

Refill your hand

  1. Mystic Remora1 mana
  2. Skullclamp1 mana
  3. Curiosity1 mana
  4. Wizard Class1 mana
  5. Garruk's Uprising3 mana
  6. Rhystic Study3 mana
  7. Faerie Mastermind2 mana
  8. Beast Whisperer4 mana

Keep a permanent you control alive through removal

  1. Hexing Squelcher2 mana
  2. Innkeeper's Talent2 mana
  3. Guardian Augmenter3 mana
  4. Cryptothrall4 mana
  5. Saryth, the Viper's Fang4 mana
  6. Tekuthal, Inquiry Dominus4 mana
  7. Lost in the Maze2 mana
  8. Lightning Greaves2 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing