Arcane Foundry › Commanders › Maelstrom Wanderer
Maelstrom Wanderer
Legendary Creature — Elemental · {5}{G}{U}{R} · Green/Red/Blue commander
Creatures you control have haste.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
Build a Maelstrom Wanderer deck →
What Maelstrom Wanderer actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Static ability · keyword_grantCreatures you control have haste.
- Keyword · cascadecascade
What a Maelstrom Wanderer deck needs
Plays as cascade value. What the commander asks of the other 99 — read from the card and checked by hand.
- high-mana-value spells only (cascade skips nothing cheaper — a cheap card is a defect here)
- big creatures that profit from haste (the team has haste)
- ramp to reach eight mana on curve
The Maelstrom Wanderer deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 32× Mana value at or above the floor — for a cascade commander a cheap card is a DEFECT, not a bargain
- 8× A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- 8× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Maelstrom Wanderer
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Mana value at or above the floor — for a cascade commander a cheap card is a DEFECT, not a bargain
- Excalibur, Sword of Eden12 mana
- Ghalta, Primal Hunger12 mana
- Ancient Stone Idol10 mana
- Apex Devastator10 mana
- Blightsteel Colossus12 mana
- Charred Foyer // Warped Space10 mana
- Darksteel Colossus11 mana
- Emrakul, the Promised End13 mana
A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- Krenko, Tin Street Kingpin3 mana
- Six3 mana
- Goreclaw, Terror of Qal Sisma4 mana
- Fear of Missing Out2 mana
- Ghostly Pilferer2 mana
- Inti, Seneschal of the Sun2 mana
- Ruby, Daring Tracker2 mana
- The Goose Mother2 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Kozilek's Unsealing3 mana
- Replicating Ring3 mana
- Esika's Chariot4 mana
- Omarthis, Ghostfire Initiate0 mana
- Wrenn and Seven5 mana
- Andúril, Flame of the West3 mana
- Hanweir Garrison3 mana
- Rampant Frogantua3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Wild Magic Surge2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Beast Within3 mana
- Nature's Claim1 mana
- Crush1 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Neoform2 mana
- Worldly Tutor1 mana
- Reshape2 mana
- March of Burgeoning Life1 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Street Spasm1 mana
- Desynchronization4 mana
- Wave Goodbye4 mana
- Whelming Wave4 mana
- Consuming Tide4 mana
- Oversimplify5 mana
Refill your hand
- Mystic Remora1 mana
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Sylvan Library2 mana
- Curiosity1 mana
- Wizard Class1 mana
- Garruk's Uprising3 mana
- Professional Face-Breaker3 mana
Keep a permanent you control alive through removal
- Hexing Squelcher2 mana
- Guardian Augmenter3 mana
- Saryth, the Viper's Fang4 mana
- Lost in the Maze2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Asceticism5 mana
- Eldrazi Monument5 mana
Combos with Maelstrom Wanderer
Known combos from Commander Spellbook that Maelstrom Wanderer is a piece of, and how many decks list them.
- Maelstrom Wanderer + Hullbreaker Horror + Selvala, Heart Of The Wilds5,300 decks
- Maelstrom Wanderer + Horde Of Notions + Jegantha, The Wellspring + Ashling's Command4,867 decks
- Maelstrom Wanderer + Temur Sabertooth + Selvala, Heart Of The Wilds4,202 decks
- Maelstrom Wanderer + Temur Sabertooth + Fanatic Of Rhonas3,379 decks
- Maelstrom Wanderer + Jegantha, The Wellspring + Horde Of Notions + Ashnod's Altar1,404 decks
- Maelstrom Wanderer + Deadeye Navigator + Kinnan, Bonder Prodigy + Enduring Vitality980 decks