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Magus Lucea Kane

Magus Lucea Kane

Legendary Creature — Human Tyranid Wizard · {1}{G}{U}{R} · Green/Red/Blue commander

Spiritual Leader — At the beginning of combat on your turn, put a +1/+1 counter on target creature. Psychic Stimulus — {T}: Add {C}{C}. When you next cast a spell with {X} in its mana cost or activate an ability with {X} in its activation cost this turn, copy that spell or ability. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
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What Magus Lucea Kane actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Magus Lucea Kane deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Magus Lucea Kane

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Put haste on the commander the turn it resolves — a tap ability is unusable otherwise

  1. Rising of the Day3 mana
  2. Temur Ascendancy3 mana
  3. Thousand-Year Elixir3 mana
  4. Fable of the Mirror-Breaker // Reflection of Kiki-Jiki3 mana
  5. Frostcliff Siege3 mana
  6. Goblin Chieftain3 mana
  7. Blacksmith's Talent1 mana
  8. The Fire Crystal4 mana

Untap the commander so the tap ability is an engine, not a one-shot

  1. Aggravated Assault3 mana
  2. Bear Umbra4 mana
  3. Sword of Feast and Famine3 mana
  4. Wilderness Reclamation4 mana
  5. Amulet of Vigor1 mana
  6. Freed from the Real3 mana
  7. Nature's Will4 mana
  8. Pemmin's Aura3 mana

A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one

  1. Magus Lucea Kane4 mana

Put +1/+1 counters on creatures you control, or multiply the ones already there

  1. Karn's Bastion0 mana
  2. Bristly Bill, Spine Sower2 mana
  3. Cankerbloom2 mana
  4. Ripples of Potential2 mana
  5. Thrummingbird2 mana
  6. Thirsting Roots1 mana
  7. Evolution Sage3 mana
  8. Mossborn Hydra3 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Reality Shift2 mana
  2. Wild Magic Surge2 mana
  3. Pongify1 mana
  4. Rapid Hybridization1 mana
  5. Resculpt2 mana
  6. Suspend1 mana
  7. Snap2 mana
  8. Into the Flood Maw1 mana

Answer a whole board at once

  1. Blasphemous Act9 mana
  2. Displacement Wave2 mana
  3. Breaking Point3 mana
  4. Crack the Earth1 mana
  5. Simplify1 mana
  6. Filter Out3 mana
  7. Kozilek's Return3 mana
  8. Akki Blizzard-Herder2 mana

Answer a spell or ability before it resolves

  1. Pact of Negation0 mana
  2. Counterspell2 mana
  3. Three Steps Ahead1 mana
  4. Long River's Pull2 mana
  5. Force of Will5 mana
  6. Abjure1 mana
  7. Archmage's Charm3 mana
  8. Cancel3 mana

Find the exact card the plan needs

  1. Green Sun's Zenith1 mana
  2. Nature's Rhythm2 mana
  3. Neoform2 mana
  4. Celestial Reunion1 mana
  5. Worldly Tutor1 mana
  6. Reshape2 mana
  7. March of Burgeoning Life1 mana
  8. Mask of the Mimic1 mana

Refill your hand

  1. Mystic Remora1 mana
  2. Skullclamp1 mana
  3. Curiosity1 mana
  4. Wizard Class1 mana
  5. Garruk's Uprising3 mana
  6. Rhystic Study3 mana
  7. Faerie Mastermind2 mana
  8. Beast Whisperer4 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing