Arcane Foundry › Commanders › Malfegor
Malfegor
Legendary Creature — Demon Dragon · {2}{B}{B}{R}{R} · Black/Red commander
Flying
When Malfegor enters, discard your hand. Each opponent sacrifices a creature of their choice for each card discarded this way.
Build a Malfegor deck →
What Malfegor actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhen Malfegor enters, discard your hand. Each opponent sacrifices a creature of their choice for each card discarded this way.
- Keyword · flyingflying
What a Malfegor deck needs
Plays as ETB value. What the commander asks of the other 99 — read from the card and checked by hand.
- blink and recursion aimed at the commander itself (its value is its own enter trigger)
The Malfegor deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 12× Exile a permanent you control and return it — the button a value-ETB deck presses
- 8× Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- 16× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 6× Actually remove one problem permanent — preventing its damage is not removing it
- 10× Find the exact card the plan needs
- 2× Answer a whole board at once
- 8× Refill your hand
- 3× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Malfegor
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Exile a permanent you control and return it — the button a value-ETB deck presses
- Norin the Wary1 mana
- Conjurer's Closet5 mana
- Voyager Staff1 mana
- Golden Argosy4 mana
- Clive, Ifrit's Dominant // Ifrit, Warden of Inferno6 mana
- Diabolic Servitude4 mana
- Eldrazi Confluence4 mana
- Ashnod's Intervention1 mana
Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- Glaring Spotlight1 mana
- Cultist of the Absolute1 mana
- Inquisitorial Rosette2 mana
- Predators' Hour2 mana
- Crash Through1 mana
- Eldrazi Monument5 mana
- Falthis, Shadowcat Familiar3 mana
- Goblin War Drums3 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Orcish Bowmasters2 mana
- Accursed Marauder2 mana
- Solemn Simulacrum4 mana
- Cauldron Familiar1 mana
- Dualcaster Mage3 mana
- Fleshbag Marauder3 mana
- Imperial Recruiter3 mana
- Plaguecrafter3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Wild Magic Surge2 mana
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Terminate2 mana
- Fatal Push1 mana
- Bitter Triumph2 mana
- Black Sun's Twilight1 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Grim Tutor3 mana
- Tainted Pact2 mana
- Scheming Symmetry1 mana
Answer a whole board at once
- Toxic Deluge3 mana
- Damnation4 mana
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Bontu's Last Reckoning3 mana
- Street Spasm1 mana
- Sickening Dreams2 mana
- Crypt Rats3 mana
Refill your hand
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
- Professional Face-Breaker3 mana
- The One Ring4 mana
Keep a permanent you control alive through removal
- Hexing Squelcher2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
- The Walls of Ba Sing Se8 mana
Get ahead on mana
- Sol Ring1 mana
- Rakdos Signet2 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Diamond0 mana
- Mana Vault1 mana