Arcane Foundry › Commanders › Marisi, Breaker of the Coil
Marisi, Breaker of the Coil
Legendary Creature — Cat Warrior · {1}{R}{G}{W} · Green/Red/White commander
Your opponents can't cast spells during combat.
Whenever a creature you control deals combat damage to a player, goad each creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Build a Marisi, Breaker of the Coil deck →
What Marisi, Breaker of the Coil actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · deals_damageWhenever a creature you control deals combat damage to a player, goad each creature that player controls.
- Static ability · taxYour opponents can't cast spells during combat.
- Keyword · goadgoad
What a Marisi, Breaker of the Coil deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 13× A tax, lock or hoser aimed at the opponents — the deck's parity break
- 7× Make the commander connect — a body that never deals combat damage never triggers
- 16× A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- 5× Keep a permanent you control alive through removal
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 9× Find the exact card the plan needs
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Marisi, Breaker of the Coil
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A tax, lock or hoser aimed at the opponents — the deck's parity break
- Grand Abolisher2 mana
- Authority of the Consuls1 mana
- Shadowspear1 mana
- Ghostly Prison3 mana
- Arcane Lighthouse0 mana
- Blind Obedience2 mana
- Drannith Magistrate2 mana
- Voice of Victory2 mana
Make the commander connect — a body that never deals combat damage never triggers
- Garruk's Uprising3 mana
- Delney, Streetwise Lookout3 mana
- Kodama of the West Tree3 mana
- Archetype of Aggression3 mana
- Iroas, God of Victory4 mana
- Jetmir, Nexus of Revels4 mana
- Jetmir, Nexus of Revels // Jetmir, Nexus of Revels0 mana
- Elspeth, Sun's Champion6 mana
A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- Grenzo, Havoc Raiser2 mana
- Taunting Kobold1 mana
- Agitator Ant3 mana
- Vengeful Ancestor4 mana
- Insufferable Balladeer2 mana
- Bothersome Quasit3 mana
- Glóin, Dwarf Emissary3 mana
- Komainu Battle Armor3 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Hexing Squelcher2 mana
- Innkeeper's Talent2 mana
- Bastion Protector3 mana
- Greater Auramancy2 mana
- Sterling Grove2 mana
- Codsworth, Handy Helper3 mana
- Guardian Augmenter3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Wild Magic Surge2 mana
- March of Otherworldly Light1 mana
- Flicker of Fate2 mana
- Beast Within3 mana
- Generous Gift3 mana
- Nature's Claim1 mana
Answer a whole board at once
- Final Showdown1 mana
- Vanquish the Horde8 mana
- Martyr's Cry2 mana
- Split Up3 mana
- Blasphemous Act9 mana
- Cathedral Membrane2 mana
- Citywide Bust3 mana
- Harsh Mercy3 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Celestial Reunion1 mana
- Worldly Tutor1 mana
- March of Burgeoning Life1 mana
- Archdruid's Charm3 mana
- Chord of Calling3 mana
- Eldritch Evolution3 mana
Refill your hand
- Esper Sentinel1 mana
- Skullclamp1 mana
- Garruk's Uprising3 mana
- Archivist of Oghma2 mana
- Beast Whisperer4 mana
- Smothering Tithe4 mana
- The One Ring4 mana
- Pip-Boy 30001 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Hexing Squelcher2 mana
- Innkeeper's Talent2 mana
- Bastion Protector3 mana
- Greater Auramancy2 mana
- Sterling Grove2 mana
- Codsworth, Handy Helper3 mana
- Guardian Augmenter3 mana