Arcane FoundryCommanders › Marisi, Breaker of the Coil

Marisi, Breaker of the Coil

Marisi, Breaker of the Coil

Legendary Creature — Cat Warrior · {1}{R}{G}{W} · Green/Red/White commander

Your opponents can't cast spells during combat. Whenever a creature you control deals combat damage to a player, goad each creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
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What Marisi, Breaker of the Coil actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Marisi, Breaker of the Coil deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Marisi, Breaker of the Coil

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

A tax, lock or hoser aimed at the opponents — the deck's parity break

  1. Grand Abolisher2 mana
  2. Authority of the Consuls1 mana
  3. Shadowspear1 mana
  4. Ghostly Prison3 mana
  5. Arcane Lighthouse0 mana
  6. Blind Obedience2 mana
  7. Drannith Magistrate2 mana
  8. Voice of Victory2 mana

Make the commander connect — a body that never deals combat damage never triggers

  1. Garruk's Uprising3 mana
  2. Delney, Streetwise Lookout3 mana
  3. Kodama of the West Tree3 mana
  4. Archetype of Aggression3 mana
  5. Iroas, God of Victory4 mana
  6. Jetmir, Nexus of Revels4 mana
  7. Jetmir, Nexus of Revels // Jetmir, Nexus of Revels0 mana
  8. Elspeth, Sun's Champion6 mana

A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one

  1. Grenzo, Havoc Raiser2 mana
  2. Taunting Kobold1 mana
  3. Agitator Ant3 mana
  4. Vengeful Ancestor4 mana
  5. Insufferable Balladeer2 mana
  6. Bothersome Quasit3 mana
  7. Glóin, Dwarf Emissary3 mana
  8. Komainu Battle Armor3 mana

Keep a permanent you control alive through removal

  1. Flowering of the White Tree2 mana
  2. Hexing Squelcher2 mana
  3. Innkeeper's Talent2 mana
  4. Bastion Protector3 mana
  5. Greater Auramancy2 mana
  6. Sterling Grove2 mana
  7. Codsworth, Handy Helper3 mana
  8. Guardian Augmenter3 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Path to Exile1 mana
  2. Swords to Plowshares1 mana
  3. Wild Magic Surge2 mana
  4. March of Otherworldly Light1 mana
  5. Flicker of Fate2 mana
  6. Beast Within3 mana
  7. Generous Gift3 mana
  8. Nature's Claim1 mana

Answer a whole board at once

  1. Final Showdown1 mana
  2. Vanquish the Horde8 mana
  3. Martyr's Cry2 mana
  4. Split Up3 mana
  5. Blasphemous Act9 mana
  6. Cathedral Membrane2 mana
  7. Citywide Bust3 mana
  8. Harsh Mercy3 mana

Find the exact card the plan needs

  1. Green Sun's Zenith1 mana
  2. Nature's Rhythm2 mana
  3. Celestial Reunion1 mana
  4. Worldly Tutor1 mana
  5. March of Burgeoning Life1 mana
  6. Archdruid's Charm3 mana
  7. Chord of Calling3 mana
  8. Eldritch Evolution3 mana

Refill your hand

  1. Esper Sentinel1 mana
  2. Skullclamp1 mana
  3. Garruk's Uprising3 mana
  4. Archivist of Oghma2 mana
  5. Beast Whisperer4 mana
  6. Smothering Tithe4 mana
  7. The One Ring4 mana
  8. Pip-Boy 30001 mana

Keep a permanent you control alive through removal

  1. Flowering of the White Tree2 mana
  2. Hexing Squelcher2 mana
  3. Innkeeper's Talent2 mana
  4. Bastion Protector3 mana
  5. Greater Auramancy2 mana
  6. Sterling Grove2 mana
  7. Codsworth, Handy Helper3 mana
  8. Guardian Augmenter3 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing