Arcane Foundry › Commanders › Mass of Mysteries
Mass of Mysteries
Legendary Creature — Elemental · {W}{U}{B}{R}{G} · Black/Green/Red/Blue/White commander
First strike, vigilance, trample
At the beginning of combat on your turn, another target Elemental you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Build a Mass of Mysteries deck →
What Mass of Mysteries actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · beginning_of_combatAt the beginning of combat on your turn, another target Elemental you control gains myriad until end of turn.
- Keyword · first strikefirst strike
- Keyword · vigilancevigilance
- Keyword · trampletrample
What a Mass of Mysteries deck needs
Plays as elemental typal. What the commander asks of the other 99 — read from the card and checked by hand.
- Elementals with attack or enter value (one gains myriad each combat)
The Mass of Mysteries deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 4× Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- 28× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Mass of Mysteries
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- Tetsuko Umezawa, Fugitive2 mana
- Akroma's Will4 mana
- Glaring Spotlight1 mana
- Cover of Darkness2 mana
- Wonder4 mana
- Reverse the Polarity3 mana
- Cultist of the Absolute1 mana
- Elspeth, Storm Slayer5 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Kediss, Emberclaw Familiar2 mana
- Runaway Steam-Kin2 mana
- Flamekin Harbinger1 mana
- Mossborn Hydra3 mana
- Xorn3 mana
- Akoum Hellhound1 mana
- Fleeting Effigy1 mana
- Floodhound1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Assassin's Trophy2 mana
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Reality Shift2 mana
- Wild Magic Surge2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Green Sun's Zenith1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Nature's Rhythm2 mana
- Neoform2 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Damn2 mana
- Vanquish the Horde8 mana
- Toxic Deluge3 mana
- Damnation4 mana
- Supreme Verdict4 mana
- Wrath of God4 mana
- Blasphemous Act9 mana
- Chain Reaction4 mana
Refill your hand
- Esper Sentinel1 mana
- Mystic Remora1 mana
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Sylvan Library2 mana
- Curiosity1 mana
- Wizard Class1 mana
- Black Market Connections3 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Hexing Squelcher2 mana
- Bastion Protector3 mana
- Gold-Forged Thopteryx2 mana
- Codsworth, Handy Helper3 mana
- Guardian Augmenter3 mana
- Saryth, the Viper's Fang4 mana
- Avacyn, Angel of Hope8 mana
Get ahead on mana
- Sol Ring1 mana
- Azorius Signet2 mana
- Boros Signet2 mana
- Dimir Signet2 mana
- Izzet Signet2 mana
- Orzhov Signet2 mana
- Rakdos Signet2 mana
- Golgari Signet2 mana
Combos with Mass of Mysteries
Known combos from Commander Spellbook that Mass of Mysteries is a piece of, and how many decks list them.
- Mass of Mysteries + Prismabasher + Twinflame Travelers1,166 decks