Arcane Foundry › Commanders › Massacre Girl
Massacre Girl
Legendary Creature — Human Assassin · {3}{B}{B} · Black commander
Menace
When Massacre Girl enters, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
Build a Massacre Girl deck →
What Massacre Girl actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhen Massacre Girl enters, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
- Keyword · menacemenace
What a Massacre Girl deck needs
Plays as ETB value. What the commander asks of the other 99 — read from the card and checked by hand.
- blink and recursion aimed at the commander itself (its value is its own enter trigger)
- death-trigger payoffs and expendable bodies (her wipe kills your creatures too — make each death pay)
- high-toughness, indestructible or hexproof finishers that survive the -1/-1 chain
- free sacrifice outlets (a sacrifice after she enters restarts the -1/-1 wave)
The Massacre Girl deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 10× Exile a permanent you control and return it — the button a value-ETB deck presses
- 8× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 13× Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it
- 6× Sacrifice a creature for no mana, repeatably
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Massacre Girl
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Exile a permanent you control and return it — the button a value-ETB deck presses
- Conjurer's Closet5 mana
- Voyager Staff1 mana
- Golden Argosy4 mana
- Diabolic Servitude4 mana
- Eldrazi Confluence4 mana
- Ashnod's Intervention1 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Orcish Bowmasters2 mana
- Accursed Marauder2 mana
- Solemn Simulacrum4 mana
- Cauldron Familiar1 mana
- Fleshbag Marauder3 mana
- Plaguecrafter3 mana
- Gray Merchant of Asphodel5 mana
- Burglar Rat2 mana
Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it
- Nurgle's Rot1 mana
- Aclazotz, Deepest Betrayal // Temple of the Dead5 mana
- Phyrexian Triniform9 mana
- Exquisite Huntmaster4 mana
- Grixis Slavedriver6 mana
- Liliana, Heretical Healer // Liliana, Defiant Necromancer3 mana
- Hangarback Walker0 mana
- Enduring Tenacity4 mana
Sacrifice a creature for no mana, repeatably
- Carrion Feeder1 mana
- Viscera Seer1 mana
- Altar of Dementia2 mana
- Spawning Pit2 mana
- Umbral Collar Zealot2 mana
- Bloodthrone Vampire2 mana
- Dark Privilege2 mana
- Ashnod's Altar3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Fatal Push1 mana
- Bitter Triumph2 mana
- Black Sun's Twilight1 mana
- Cut Down1 mana
- Erebos's Intervention1 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Grim Tutor3 mana
- Tainted Pact2 mana
- Scheming Symmetry1 mana
Answer a whole board at once
- Toxic Deluge3 mana
- Damnation4 mana
- Bontu's Last Reckoning3 mana
- Sickening Dreams2 mana
- Crypt Rats3 mana
- Extinction Event4 mana
- Endemic Plague4 mana
- The Meathook Massacre2 mana
Refill your hand
- Skullclamp1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
- The One Ring4 mana
- Vexing Bauble1 mana
- Ayara, First of Locthwain3 mana
Keep a permanent you control alive through removal
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
- The Walls of Ba Sing Se8 mana
- Brotherhood Regalia2 mana