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Mauhúr, Uruk-hai Captain

Mauhúr, Uruk-hai Captain

Legendary Creature — Orc Soldier · {B}{R} · Black/Red commander

Menace If one or more +1/+1 counters would be put on an Army, Goblin, or Orc you control, that many plus one +1/+1 counters are put on it instead.
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What Mauhúr, Uruk-hai Captain actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Mauhúr, Uruk-hai Captain deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Mauhúr, Uruk-hai Captain

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Put +1/+1 counters on creatures you control, or multiply the ones already there

  1. Karn's Bastion0 mana
  2. Blightbelly Rat2 mana
  3. Contagion Clasp2 mana
  4. Drown in Ichor2 mana
  5. Yawgmoth, Thran Physician4 mana
  6. Glistening Sphere3 mana
  7. Staff of Compleation3 mana
  8. Sword of Truth and Justice3 mana

Proliferate — every counter already placed is placed again

  1. Karn's Bastion0 mana
  2. Contagion Clasp2 mana
  3. Glistening Sphere3 mana
  4. Staff of Compleation3 mana
  5. Sword of Truth and Justice3 mana
  6. Carnival Elephant Meteor0 mana
  7. Scheming Aspirant2 mana
  8. Cacophony Scamp1 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Orcish Bowmasters2 mana
  2. Goblin Welder1 mana
  3. Impulsive Pilferer1 mana
  4. Skirk Prospector1 mana
  5. Hexing Squelcher2 mana
  6. Krark, the Thumbless // Krark, the Thumbless0 mana
  7. Dragonlord's Servant2 mana
  8. Goblin Engineer2 mana

Put +1/+1 counters on creatures you control, or multiply the ones already there

  1. Karn's Bastion0 mana
  2. Blightbelly Rat2 mana
  3. Contagion Clasp2 mana
  4. Drown in Ichor2 mana
  5. Yawgmoth, Thran Physician4 mana
  6. Glistening Sphere3 mana
  7. Staff of Compleation3 mana
  8. Sword of Truth and Justice3 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Wild Magic Surge2 mana
  2. Defile1 mana
  3. Tragic Slip1 mana
  4. Infernal Grasp2 mana
  5. Terminate2 mana
  6. Fatal Push1 mana
  7. Bitter Triumph2 mana
  8. Black Sun's Twilight1 mana

Answer a whole board at once

  1. Do or Die2 mana
  2. Force of Despair3 mana
  3. Blasphemous Act9 mana
  4. Accursed Marauder2 mana
  5. Bontu's Last Reckoning3 mana
  6. Innocent Blood1 mana
  7. Breaking Point3 mana
  8. Coils of the Medusa2 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Imperial Seal1 mana
  5. Insatiable Avarice1 mana
  6. Diabolic Intent2 mana
  7. Grim Tutor3 mana
  8. Liliana Vess // Liliana Vess0 mana

Refill your hand

  1. Skullclamp1 mana
  2. Orcish Bowmasters2 mana
  3. Black Market Connections3 mana
  4. Braids, Arisen Nightmare3 mana
  5. Morbid Opportunist3 mana
  6. Phyrexian Arena3 mana
  7. The One Ring4 mana
  8. Kederekt Parasite1 mana

Keep a permanent you control alive through removal

  1. Hexing Squelcher2 mana
  2. Cryptothrall4 mana
  3. Lightning Greaves2 mana
  4. Swiftfoot Boots2 mana
  5. Eldrazi Monument5 mana
  6. Commander's Plate1 mana
  7. Mithril Coat3 mana
  8. Akroma's Memorial7 mana

Build this deck in the Arcane Forge →

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