Arcane Foundry › Commanders › Mazzy, Truesword Paladin
Mazzy, Truesword Paladin
Legendary Creature — Halfling Knight · {1}{R}{G}{W} · Green/Red/White commander
Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn.
Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card.
Build a Mazzy, Truesword Paladin deck →
What Mazzy, Truesword Paladin actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · attackWhenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn.
- Triggered ability · otherWhenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card.
What a Mazzy, Truesword Paladin deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 10× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 14× Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of
- 5× Make the commander connect — a body that never deals combat damage never triggers
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 9× Find the exact card the plan needs
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Mazzy, Truesword Paladin
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Dalkovan Encampment0 mana
- Anim Pakal, Thousandth Moon3 mana
- Elenda's Hierophant3 mana
- Hornet Nest3 mana
- Pashalik Mons3 mana
- Esika's Chariot4 mana
- Hero of Bladehold4 mana
- Myrel, Shield of Argive4 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Skin Invasion // Skin Shedder1 mana
- Twinblade Geist // Twinblade Invocation2 mana
- Katilda, Dawnhart Martyr // Katilda's Rising Dawn3 mana
- Drogskol Infantry // Drogskol Armaments2 mana
- Faithbound Judge // Sinner's Judgment3 mana
- Distracting Geist // Clever Distraction3 mana
- Kindly Ancestor // Ancestor's Embrace3 mana
Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of
- Basilisk Collar1 mana
- Skullclamp1 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Sword of the Animist2 mana
- Shadowspear1 mana
- Paradise Mantle0 mana
- Trailblazer's Boots2 mana
Make the commander connect — a body that never deals combat damage never triggers
- Garruk's Uprising3 mana
- Delney, Streetwise Lookout3 mana
- Kodama of the West Tree3 mana
- Archetype of Aggression3 mana
- Iroas, God of Victory4 mana
- Jetmir, Nexus of Revels4 mana
- Jetmir, Nexus of Revels // Jetmir, Nexus of Revels0 mana
- Elspeth, Sun's Champion6 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Wild Magic Surge2 mana
- March of Otherworldly Light1 mana
- Flicker of Fate2 mana
- Beast Within3 mana
- Generous Gift3 mana
- Nature's Claim1 mana
Answer a whole board at once
- Final Showdown1 mana
- Vanquish the Horde8 mana
- Martyr's Cry2 mana
- Split Up3 mana
- Blasphemous Act9 mana
- Cathedral Membrane2 mana
- Citywide Bust3 mana
- Harsh Mercy3 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Celestial Reunion1 mana
- Worldly Tutor1 mana
- March of Burgeoning Life1 mana
- Archdruid's Charm3 mana
- Chord of Calling3 mana
- Eldritch Evolution3 mana
Refill your hand
- Esper Sentinel1 mana
- Skullclamp1 mana
- Garruk's Uprising3 mana
- Archivist of Oghma2 mana
- Sram, Senior Edificer2 mana
- Beast Whisperer4 mana
- Smothering Tithe4 mana
- The One Ring4 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Hexing Squelcher2 mana
- Innkeeper's Talent2 mana
- Bastion Protector3 mana
- Greater Auramancy2 mana
- Sterling Grove2 mana
- Codsworth, Handy Helper3 mana
- Guardian Augmenter3 mana