Arcane Foundry › Commanders › Medusa, Inhuman Queen
Medusa, Inhuman Queen
Legendary Creature — Inhuman Noble Hero · {2}{G} · Green commander
Reach, vigilance
Whenever a player casts a noncreature spell, put a +1/+1 counter on Medusa.
Build a Medusa, Inhuman Queen deck →
What Medusa, Inhuman Queen actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · cast_spellWhenever a player casts a noncreature spell, put a +1/+1 counter on Medusa.
- Keyword · reachreach
- Keyword · vigilancevigilance
What a Medusa, Inhuman Queen deck needs
Plays as everyone's casts. What the commander asks of the other 99 — read from the card and checked by hand.
- noncreature spells of your own (any player's cast triggers it — yours included)
- counter doublers and proliferate (it grows only itself with +1/+1 counters)
The Medusa, Inhuman Queen deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 26× Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine
- 6× A permanent that pays off every instant or sorcery you cast
- 3× Copy an instant or sorcery
- 10× A card that is CAST to trigger the commander — reanimating or blinking it does not count
- 6× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 5× Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of
- 2× Make the commander connect — a body that never deals combat damage never triggers
- 4× Actually remove one problem permanent — preventing its damage is not removing it
- 8× Find the exact card the plan needs
Best cards for Medusa, Inhuman Queen
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine
- Once Upon a Time2 mana
- Elven Farsight1 mana
- Commune with Spirits1 mana
- Ancient Stirrings1 mana
- Adventurous Impulse1 mana
- Commune with Nature1 mana
- Commune with Beavers1 mana
- Commune with Dinosaurs1 mana
A permanent that pays off every instant or sorcery you cast
- Primal Amulet // Primal Wellspring4 mana
- Spell Satchel2 mana
- The Fantasticar3 mana
- Diary of Dreams2 mana
- Great Hall of the Biblioplex0 mana
- Primeval Bounty6 mana
- The Vision4 mana
- Sphinx-Bone Wand7 mana
Copy an instant or sorcery
- Mirrorpool0 mana
- Sword of Wealth and Power3 mana
- Twinning Staff3 mana
- Reflective Golem3 mana
- Unbound Flourishing3 mana
- Primal Amulet // Primal Wellspring4 mana
- Lithoform Engine4 mana
- Mirari5 mana
A card that is CAST to trigger the commander — reanimating or blinking it does not count
- Zanarkand, Ancient Metropolis // Lasting Fayth0 mana
- Summoner's Pact0 mana
- Stinging Shot1 mana
- Enter the Unknown1 mana
- For the Common Good1 mana
- Hurricane1 mana
- Flaxen Intruder // Welcome Home1 mana
- Legolas's Quick Reflexes1 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Branching Evolution3 mana
- Ozolith, the Shattered Spire2 mana
- Michelangelo, Weirdness to 112 mana
- Benevolent Hydra2 mana
- Hardened Scales1 mana
- High Score3 mana
- Kami of Whispered Hopes3 mana
- The Earth Crystal4 mana
Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of
- Paradise Mantle0 mana
- Spidersilk Net0 mana
- Bone Saw0 mana
- Sigil of Distinction0 mana
- Swashbuckler's Whip1 mana
- Lost Jitte1 mana
- Shuriken1 mana
- Infiltration Lens1 mana
Make the commander connect — a body that never deals combat damage never triggers
- Tanglewalker3 mana
- Eldrazi Monument5 mana
- Bellowing Tanglewurm5 mana
- Wings of Hubris2 mana
- Primal Rage2 mana
- Akroma's Memorial7 mana
- Bilbo's Ring3 mana
- Garruk's Uprising3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Beast Within3 mana
- Hulk's Thunderclap2 mana
- Pawpatch Formation2 mana
- Wing Puncture1 mana
- Kenrith's Transformation2 mana
- Bite Down2 mana
- Master's Rebuke2 mana
- Compel Brutality2 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Summoner's Pact0 mana
- Worldly Tutor1 mana
- Archdruid's Charm3 mana
- Chord of Calling3 mana
- Time of Need2 mana
- Uncage the Menagerie2 mana
Combos with Medusa, Inhuman Queen
Known combos from Commander Spellbook that Medusa, Inhuman Queen is a piece of, and how many decks list them.
- Medusa, Inhuman Queen + Falco Spara, Pactweaver + Sensei's Divining Top + Bilbo, Thief In The Night1 decks
- Medusa, Inhuman Queen + Falco Spara, Pactweaver + Sensei's Divining Top + Helm Of Awakening
- Medusa, Inhuman Queen + Falco Spara, Pactweaver + Sensei's Divining Top + Etherium Sculptor
- Medusa, Inhuman Queen + Falco Spara, Pactweaver + Sensei's Divining Top + Cloud Key
- Medusa, Inhuman Queen + Falco Spara, Pactweaver + Sensei's Divining Top + Stone Calendar
- Medusa, Inhuman Queen + Falco Spara, Pactweaver + Sensei's Divining Top + Semblance Anvil