Arcane Foundry › Commanders › Megatron, Tyrant // Megatron, Destructive Force
Megatron, Tyrant // Megatron, Destructive Force
Legendary Artifact Creature — Robot // Legendary Artifact — Vehicle · {3}{R}{W}{B} · Black/Red/White commander
More Than Meets the Eye {1}{R}{W}{B} (You may cast this card converted for {1}{R}{W}{B}.)
Your opponents can't cast spells during combat.
At the beginning of each of your postcombat main phases, you may convert Megatron. If you do, add {C} for each 1 life your opponents have lost this turn.
Living metal (During your turn, this Vehicle is also a creature.)
Whenever Megatron attacks, you may sacrifice another artifact. When you do, Megatron deals damage equal to the sacrificed artifact's mana value to target creature. If excess damage would be dealt to that creature this way, instead that damage is dealt to that creature's controller and you convert Megatron.
Build a Megatron, Tyrant // Megatron, Destructive Force deck →
What Megatron, Tyrant // Megatron, Destructive Force actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · otherAt the beginning of each of your postcombat main phases, you may convert Megatron. If you do, add {C} for each 1 life your opponents have lost this turn.
- Triggered ability · attackWhenever Megatron attacks, you may sacrifice another artifact. When you do, Megatron deals damage equal to the sacrificed artifact's mana value to target creature. If excess damage would be dealt to t
- Static ability · taxYour opponents can't cast spells during combat.
- Keyword · more than meets the eyemore than meets the eye
- Keyword · living metalliving metal
What a Megatron, Tyrant // Megatron, Destructive Force deck needs
Plays as stax. What the commander asks of the other 99 — read from the card and checked by hand.
- artifacts (its text counts them)
- cheap artifacts, Treasures and tokens to sacrifice (the commander's outlet eats artifacts, not creatures)
- stax pieces, taxes and hatebears that break parity in your favor
- burn and damage sources (opponents' life loss is your mana)
- damage and drain every turn (its effect is sized by the life the opponents lost this turn)
- haste, evasion and protection for the commander, and extra combats (its own attack is the engine)
The Megatron, Tyrant // Megatron, Destructive Force deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 12× A tax, lock or hoser aimed at the opponents — the deck's parity break
- 16× A repeatable source of damage — a commander that adds to each damage event wants many small events, not one big one
- 6× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 22× A permanent of the exact NON-creature type the commander counts — artifacts for an artifact commander, enchantments for an enchantress
- 4× Make the commander connect — a body that never deals combat damage never triggers
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
Best cards for Megatron, Tyrant // Megatron, Destructive Force
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A tax, lock or hoser aimed at the opponents — the deck's parity break
- Authority of the Consuls1 mana
- Ghostly Prison3 mana
- Blind Obedience2 mana
- Drannith Magistrate2 mana
- Deafening Silence1 mana
- Grafdigger's Cage1 mana
- Opposition Agent3 mana
- Ranger-Captain of Eos3 mana
A repeatable source of damage — a commander that adds to each damage event wants many small events, not one big one
- Impact Tremors2 mana
- Mount Doom0 mana
- Shivan Gorge0 mana
- Coruscation Mage2 mana
- Reckless Fireweaver2 mana
- Descent into Avernus3 mana
- Warleader's Call3 mana
- Ramunap Ruins0 mana
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Rising of the Day3 mana
- Thousand-Year Elixir3 mana
- The Fire Crystal4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Alibou, Ancient Witness5 mana
- Urabrask the Hidden5 mana
- Fervor3 mana
A permanent of the exact NON-creature type the commander counts — artifacts for an artifact commander, enchantments for an enchantress
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Lotus Petal0 mana
- Mox Amber0 mana
- Mox Diamond0 mana
- Mox Opal0 mana
- Lion's Eye Diamond0 mana
- Ornithopter0 mana
Make the commander connect — a body that never deals combat damage never triggers
- Iroas, God of Victory4 mana
- Elspeth, Sun's Champion6 mana
- Eldrazi Monument5 mana
- Falthis, Shadowcat Familiar3 mana
- Goblin War Drums3 mana
- Skorpekh Lord3 mana
- Delney, Streetwise Lookout3 mana
- Akroma's Memorial7 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Wild Magic Surge2 mana
- Defile1 mana
- Tragic Slip1 mana
- March of Otherworldly Light1 mana
- Infernal Grasp2 mana
- Terminate2 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Grim Tutor3 mana
- Tainted Pact2 mana
- Scheming Symmetry1 mana
Answer a whole board at once
- Damn2 mana
- Vanquish the Horde8 mana
- Toxic Deluge3 mana
- Damnation4 mana
- Wrath of God4 mana
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Day of Judgment4 mana
Refill your hand
- Esper Sentinel1 mana
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
- Professional Face-Breaker3 mana