Arcane Foundry › Commanders › Memnarch, the Warden

Memnarch, the Warden

Legendary Artifact Creature — Wizard · {10} · Colorless commander

Indestructible When Memnarch enters, create two 1/1 colorless Myr artifact creature tokens. Whenever Memnarch attacks, draw a card for each artifact you control.
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What Memnarch, the Warden actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Memnarch, the Warden deck needs

Plays as combat trigger. What the commander asks of the other 99 — read from the card and checked by hand.

The Memnarch, the Warden deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Memnarch, the Warden

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Put haste on the commander the turn it resolves — a tap ability is unusable otherwise

  1. Thousand-Year Elixir3 mana
  2. Lightning Greaves2 mana
  3. Swiftfoot Boots2 mana
  4. Akroma's Memorial7 mana
  5. Lavaspur Boots1 mana
  6. Sting, the Glinting Dagger2 mana
  7. Krang, Utrom Warlord9 mana
  8. Haunted Cloak3 mana

Exile a permanent you control and return it — the button a value-ETB deck presses

  1. Conjurer's Closet5 mana
  2. Voyager Staff1 mana
  3. Golden Argosy4 mana
  4. Eldrazi Confluence4 mana

Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch

  1. Secret Tunnel0 mana
  2. Rhonas's Monument3 mana
  3. Glaring Spotlight1 mana
  4. Eldrazi Monument5 mana
  5. Agility Bobblehead3 mana
  6. Smoke Bomb3 mana
  7. Akroma's Memorial7 mana
  8. Case of the Shattered Pact2 mana

A permanent of the exact NON-creature type the commander counts — artifacts for an artifact commander, enchantments for an enchantress

  1. Chrome Mox0 mana
  2. Everflowing Chalice0 mana
  3. Lotus Petal0 mana
  4. Mox Amber0 mana
  5. Mox Diamond0 mana
  6. Mox Opal0 mana
  7. Lion's Eye Diamond0 mana
  8. Ornithopter0 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Solemn Simulacrum4 mana
  2. Meteor Golem7 mana
  3. Myr Battlesphere7 mana
  4. Dauntless Scrapbot3 mana
  5. Skyscanner3 mana
  6. Duplicant6 mana
  7. Threefold Thunderhulk7 mana
  8. Embermouth Sentinel2 mana

Make the commander connect — a body that never deals combat damage never triggers

  1. Eldrazi Monument5 mana
  2. Shadowspear1 mana
  3. Akroma's Memorial7 mana
  4. Loxodon Warhammer3 mana
  5. Krang, Utrom Warlord9 mana
  6. Scion of Draco12 mana
  7. Haunted Cloak3 mana
  8. Sword of Vengeance3 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Umezawa's Jitte2 mana
  2. Titan's Presence3 mana
  3. Kozilek's Command2 mana
  4. Warping Wail2 mana
  5. Null Elemental Blast1 mana
  6. Getaway Car3 mana
  7. Zuko's Exile5 mana
  8. Clay Golem4 mana

Find the exact card the plan needs

  1. Shield-Wall Sentinel4 mana
  2. Skyship Weatherlight4 mana
  3. Moonsilver Key2 mana
  4. Pattern Matcher4 mana
  5. Shrine Steward5 mana
  6. Self-Assembler5 mana
  7. Pyre of Heroes2 mana
  8. Tamiyo's Journal5 mana

Answer a whole board at once

  1. Selective Obliteration5 mana
  2. Nevinyrral's Disk4 mana
  3. Karn's Sylex3 mana
  4. Calamity of the Titans6 mana
  5. Apocalypse Chime2 mana
  6. The Moment2 mana
  7. Aligned Hedron Network4 mana
  8. Coercive Portal4 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing