Arcane Foundry › Commanders › Michelangelo, Weirdness to 11
Michelangelo, Weirdness to 11
Legendary Creature — Mutant Ninja Turtle · {1}{G} · Green commander
When Michelangelo enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Build a Michelangelo, Weirdness to 11 deck →
What Michelangelo, Weirdness to 11 actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhen Michelangelo enters, create a Mutagen token.
- Replacement effect · counter_doublerIf one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
What a Michelangelo, Weirdness to 11 deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 12× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 8× Proliferate — every counter already placed is placed again
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
- 8× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 4× A team pump that actually pumps tokens
- 14× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 12× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
Best cards for Michelangelo, Weirdness to 11
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Karn's Bastion0 mana
- Bristly Bill, Spine Sower2 mana
- Cankerbloom2 mana
- Thirsting Roots1 mana
- Evolution Sage3 mana
- Mossborn Hydra3 mana
- Contagion Clasp2 mana
- Fangs of Kalonia2 mana
Proliferate — every counter already placed is placed again
- Karn's Bastion0 mana
- Evolution Sage3 mana
- Contagion Clasp2 mana
- Bloated Contaminator3 mana
- Glistening Sphere3 mana
- Staff of Compleation3 mana
- Sword of Truth and Justice3 mana
- Carnival Elephant Meteor0 mana
Exile a permanent you control and return it — the button a value-ETB deck presses
- Eternal Acrobat Toast0 mana
- Conjurer's Closet5 mana
- Eldrazi Confluence4 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Chrome Mox0 mana
- Cabaretti Courtyard0 mana
- Lotus Field0 mana
- Riveteers Overlook0 mana
- Talon Gates of Madara0 mana
- Gilded Goose1 mana
- Eternal Witness3 mana
- Garruk's Uprising3 mana
A team pump that actually pumps tokens
- Mosswort Bridge0 mana
- Nesting Grounds0 mana
- Heroic Intervention2 mana
- Sylvan Safekeeper1 mana
- Tamiyo's Safekeeping1 mana
- Tyvar's Stand1 mana
- Veil of Summer1 mana
- Garruk's Uprising3 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Karn's Bastion0 mana
- Bristly Bill, Spine Sower2 mana
- Cankerbloom2 mana
- Thirsting Roots1 mana
- Evolution Sage3 mana
- Mossborn Hydra3 mana
- Contagion Clasp2 mana
- Fangs of Kalonia2 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Hornet Nest3 mana
- Esika's Chariot4 mana
- Trendy Circus Pirate0 mana
- Myr Battlesphere7 mana
- Broodhatch Nantuko2 mana
- Tervigon2 mana
- Andúril, Flame of the West3 mana
- Scepter of Celebration3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Beast Within3 mana
- Nature's Claim1 mana
- Emerald Charm1 mana
- Shrink1 mana
- Naturalize2 mana
- Origin of Metalbending2 mana
- Natural State1 mana
- Umezawa's Jitte2 mana
Answer a whole board at once
- Simplify1 mana
- Aligned Hedron Network4 mana
- Coercive Portal4 mana
- Needle Storm3 mana
- Whirlwind4 mana
- Hurricane1 mana
- Worldslayer5 mana
- Corrosive Gale1 mana