Arcane Foundry › Commanders › Miirym, Sentinel Wyrm
Miirym, Sentinel Wyrm
Legendary Creature — Dragon Spirit · {3}{G}{U}{R} · Green/Red/Blue commander
Flying, ward {2}
Whenever another nontoken Dragon you control enters, create a token that's a copy of it, except the token isn't legendary.
Build a Miirym, Sentinel Wyrm deck →
What Miirym, Sentinel Wyrm actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhenever another nontoken Dragon you control enters, create a token that's a copy of it, except the token isn't legendary.
- Keyword · flyingflying
- Keyword · wardward
What a Miirym, Sentinel Wyrm deck needs
Plays as copy engine. What the commander asks of the other 99 — read from the card and checked by hand.
- high-value creatures and activated-ability creatures worth copying or borrowing
- dragon creatures (its text counts them)
The Miirym, Sentinel Wyrm deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 12× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 4× Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 4× A team pump that actually pumps tokens
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
Best cards for Miirym, Sentinel Wyrm
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Eternal Witness3 mana
- Solemn Simulacrum4 mana
- Arboreal Grazer1 mana
- Thousand-Faced Shadow1 mana
- Dualcaster Mage3 mana
- Imperial Recruiter3 mana
- Reclamation Sage3 mana
- Rishkar, Peema Renegade3 mana
Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- Tetsuko Umezawa, Fugitive2 mana
- Glaring Spotlight1 mana
- Wonder4 mana
- Reverse the Polarity3 mana
- Garruk's Uprising3 mana
- Combine Chrysalis2 mana
- Inquisitorial Rosette2 mana
- Archetype of Imagination6 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Shivan Devastator1 mana
- Slumbering Dragon1 mana
- Deceptive Frostkite2 mana
- Invasion of Tarkir // Defiant Thundermaw2 mana
- Korlessa, Scale Singer2 mana
- Reckless Barbarian2 mana
- Scaled Nurturer2 mana
- Sprite Dragon2 mana
A team pump that actually pumps tokens
- Patchwork Banner3 mana
- Castle Embereth0 mana
- Finale of Devastation2 mana
- Great Train Heist1 mana
- Beastmaster Ascension3 mana
- Heraldic Banner3 mana
- Rising of the Day3 mana
- Assault Formation2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Wild Magic Surge2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Beast Within3 mana
- Nature's Claim1 mana
- Crush1 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Neoform2 mana
- Celestial Reunion1 mana
- Worldly Tutor1 mana
- Reshape2 mana
- March of Burgeoning Life1 mana
- Mask of the Mimic1 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Street Spasm1 mana
- Desynchronization4 mana
- Wave Goodbye4 mana
- Whelming Wave4 mana
- Consuming Tide4 mana
- Oversimplify5 mana
Refill your hand
- Mystic Remora1 mana
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Sylvan Library2 mana
- Curiosity1 mana
- Wizard Class1 mana
- Garruk's Uprising3 mana
- Herald's Horn3 mana
Combos with Miirym, Sentinel Wyrm
Known combos from Commander Spellbook that Miirym, Sentinel Wyrm is a piece of, and how many decks list them.
- Miirym, Sentinel Wyrm + Bladewing The Risen + Terror Of The Peaks14,641 decks
- Miirym, Sentinel Wyrm + Dracogenesis + Marang River Regent9,511 decks
- Miirym, Sentinel Wyrm + Astral Dragon + Parallel Lives5,277 decks
- Miirym, Sentinel Wyrm + Astral Dragon + Doubling Season3,681 decks
- Miirym, Sentinel Wyrm + Worldgorger Dragon2,148 decks
- Miirym, Sentinel Wyrm + Reflections Of Littjara + Ganax, Astral Hunter + Parallel Lives1,327 decks