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Miirym, Sentinel Wyrm

Miirym, Sentinel Wyrm

Legendary Creature — Dragon Spirit · {3}{G}{U}{R} · Green/Red/Blue commander

Flying, ward {2} Whenever another nontoken Dragon you control enters, create a token that's a copy of it, except the token isn't legendary.
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What Miirym, Sentinel Wyrm actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Miirym, Sentinel Wyrm deck needs

Plays as copy engine. What the commander asks of the other 99 — read from the card and checked by hand.

The Miirym, Sentinel Wyrm deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Miirym, Sentinel Wyrm

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Eternal Witness3 mana
  2. Solemn Simulacrum4 mana
  3. Arboreal Grazer1 mana
  4. Thousand-Faced Shadow1 mana
  5. Dualcaster Mage3 mana
  6. Imperial Recruiter3 mana
  7. Reclamation Sage3 mana
  8. Rishkar, Peema Renegade3 mana

Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch

  1. Tetsuko Umezawa, Fugitive2 mana
  2. Glaring Spotlight1 mana
  3. Wonder4 mana
  4. Reverse the Polarity3 mana
  5. Garruk's Uprising3 mana
  6. Combine Chrysalis2 mana
  7. Inquisitorial Rosette2 mana
  8. Archetype of Imagination6 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Shivan Devastator1 mana
  2. Slumbering Dragon1 mana
  3. Deceptive Frostkite2 mana
  4. Invasion of Tarkir // Defiant Thundermaw2 mana
  5. Korlessa, Scale Singer2 mana
  6. Reckless Barbarian2 mana
  7. Scaled Nurturer2 mana
  8. Sprite Dragon2 mana

A team pump that actually pumps tokens

  1. Patchwork Banner3 mana
  2. Castle Embereth0 mana
  3. Finale of Devastation2 mana
  4. Great Train Heist1 mana
  5. Beastmaster Ascension3 mana
  6. Heraldic Banner3 mana
  7. Rising of the Day3 mana
  8. Assault Formation2 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Reality Shift2 mana
  2. Wild Magic Surge2 mana
  3. Pongify1 mana
  4. Rapid Hybridization1 mana
  5. Resculpt2 mana
  6. Beast Within3 mana
  7. Nature's Claim1 mana
  8. Crush1 mana

Find the exact card the plan needs

  1. Green Sun's Zenith1 mana
  2. Nature's Rhythm2 mana
  3. Neoform2 mana
  4. Celestial Reunion1 mana
  5. Worldly Tutor1 mana
  6. Reshape2 mana
  7. March of Burgeoning Life1 mana
  8. Mask of the Mimic1 mana

Answer a spell or ability before it resolves

  1. Mindbreak Trap4 mana
  2. Fierce Guardianship3 mana
  3. Force of Negation3 mana
  4. Force of Will5 mana
  5. Flare of Denial3 mana
  6. Pact of Negation0 mana
  7. An Offer You Can't Refuse1 mana
  8. Arcane Denial2 mana

Answer a whole board at once

  1. Blasphemous Act9 mana
  2. Chain Reaction4 mana
  3. Street Spasm1 mana
  4. Desynchronization4 mana
  5. Wave Goodbye4 mana
  6. Whelming Wave4 mana
  7. Consuming Tide4 mana
  8. Oversimplify5 mana

Refill your hand

  1. Mystic Remora1 mana
  2. Ragavan, Nimble Pilferer1 mana
  3. Skullclamp1 mana
  4. Sylvan Library2 mana
  5. Curiosity1 mana
  6. Wizard Class1 mana
  7. Garruk's Uprising3 mana
  8. Herald's Horn3 mana

Combos with Miirym, Sentinel Wyrm

Known combos from Commander Spellbook that Miirym, Sentinel Wyrm is a piece of, and how many decks list them.

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing