Arcane Foundry › Commanders › Millicent, Restless Revenant
Millicent, Restless Revenant
Legendary Creature — Spirit Soldier · {5}{W}{U} · Blue/White commander
Affinity for Spirits (This spell costs {1} less to cast for each Spirit you control.)
Flying
Whenever Millicent or another nontoken Spirit you control dies or deals combat damage to a player, create a 1/1 white Spirit creature token with flying.
Build a Millicent, Restless Revenant deck →
What Millicent, Restless Revenant actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · deals_damageWhenever Millicent or another nontoken Spirit you control dies or deals combat damage to a player, create a 1/1 white Spirit creature token with flying.
- Keyword · flyingflying
- Keyword · affinityaffinity
What a Millicent, Restless Revenant deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 6× Make the commander connect — a body that never deals combat damage never triggers
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 4× A team pump that actually pumps tokens
- 4× Sacrifice a creature for no mana, repeatably
- 6× Put your own cards into your graveyard as a resource
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 2× Answer a spell or ability before it resolves
- 9× Find the exact card the plan needs
Best cards for Millicent, Restless Revenant
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Make the commander connect — a body that never deals combat damage never triggers
- Delney, Streetwise Lookout3 mana
- Tetsuko Umezawa, Fugitive2 mana
- Galerider Sliver1 mana
- Elspeth, Sun's Champion6 mana
- Favorable Winds2 mana
- Skycat Sovereign2 mana
- Eldrazi Monument5 mana
- Colossus Hammer1 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Spectral Sailor1 mana
- Selfless Spirit2 mana
- Omarthis, Ghostfire Initiate0 mana
- Ugin's Conjurant0 mana
- Ghostly Pilferer2 mana
- Grateful Apparition2 mana
- Kami of the Crescent Moon2 mana
- Wan Shi Tong, Librarian2 mana
A team pump that actually pumps tokens
- Intangible Virtue2 mana
- Caretaker's Talent3 mana
- Inspiring Leader3 mana
- Prava of the Steel Legion3 mana
- Mite Overseer4 mana
- Temmet, Vizier of Naktamun2 mana
- Phantom General4 mana
- Nesting Grounds0 mana
Sacrifice a creature for no mana, repeatably
- High Market0 mana
- Lazotep Quarry0 mana
- Miren, the Moaning Well0 mana
- Ulamog's Dreadsire10 mana
- Stitcher's Apprentice2 mana
- Volrath's Curse2 mana
- Marjhan7 mana
- Altar of Dementia2 mana
Put your own cards into your graveyard as a resource
- Altar of Dementia2 mana
- Brain Freeze2 mana
- Mindcrank2 mana
- Codex Shredder1 mana
- Hedron Crab1 mana
- Thought Scour1 mana
- Emry, Lurker of the Loch3 mana
- Eden, Seat of the Sanctum0 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- March of Otherworldly Light1 mana
- Suspend1 mana
Answer a whole board at once
- Final Showdown1 mana
- Vanquish the Horde8 mana
- Martyr's Cry2 mana
- Split Up3 mana
- Cathedral Membrane2 mana
- Citywide Bust3 mana
- Displacement Wave2 mana
- Harsh Mercy3 mana
Answer a spell or ability before it resolves
- Pact of Negation0 mana
- Counterspell2 mana
- Three Steps Ahead1 mana
- Long River's Pull2 mana
- Force of Will5 mana
- Abjure1 mana
- Archmage's Charm3 mana
- Cancel3 mana
Find the exact card the plan needs
- Reshape2 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
- Transmute Artifact2 mana
- Open the Armory2 mana
- Whir of Invention3 mana
- Merchant Scroll2 mana
- Enlightened Tutor1 mana